Look at the darkness of the line you used around the eye, on your drawing and the picture. Both black - good. Now look at the shadow side of the nose on your drawing. Very light grey. Now look at the picture : pitch black. And finally, look at the dark line you drew at the junction of the lips. Black. Now look at the…
Hey, yea I've tested the scene and it runs like a dream. It's quite a simple scene and repeatedly uses 48 material instances and around 10 decal material instances. The heaviest these scene becomes so far is ~190 draw calls. I could reduce this, but in the majority of cases from the perspective of a VR user, it tops out…
Firstly, holy crap thanks for the support guys, It's really blown me away haha! I just hope there is some stuff in here thats useful and its not all absolute rubbish ! Delega: No sorry she wasnt! Beestonian: It will be a realtime, textured asset, the budget might be quite high though as I anticipate a lot of polys in the…
In my opinion *my* inspiration comes from pretty much anything. I notice this especially when drawing, in 3D I tend to step in with a more refined idea (which can come from something I drew). Usually the drawing for me is just... free flowing. I get inspiration from books, movies, music (it can be a feeling/lyrics)…
Looks really cool, I like your lighting and use of color. One thing I think stood out to me is the graffiti, in real life i dont think there would one be one super massive perfect graffiti on one wall, maybe add some smaller tags around the other walls to make it look like many people have been to this place over time.…
I think this is where figure drawing practice from life comes in handy. It forces you to translate the proportions of the model onto your page by observation. Working from orthographic sheets can make you spoiled as all the proportions are figured out. It takes practice to develop the observational eye, but if you practice…
Hi, I have actually used this tutorial from Dark Design Graphics http://darkdesigngraphics.co.uk/cross-hatching-tutorial, the tutorial is very simple and easy to understand but works really well. I believe it is done by an Artist called 'Alasdair' and his drawings are incredible. I have tried to fine out more about him but…
Posting this here specifically because Polycount's audience cares about pipeline more than novelty, and that's the actual use case I built this for. Context I run Anvil Interactive Solutions — we ship Blender/UE5/Unity tooling (Quadify line, BlendUnreal, BlendUnity, a few others). BlenderMCP Pro came out of needing to do…
If you drew it on the canvas without activating Edit mode in the process, then no, you can not. What you're looking at isn't a Polymesh and it isn't a Primitive (a parametric model defined from a mathematical formula using parameters you set using sliders) . In fact what you're seeing on your screen is just pixels that…
@Revel Theres a small performance impact but I very much doubt you'd notice it unless your working in an extremely heavy scene where every frame counts. That said, this method does affect performance the more items you draw on screen. If you notice the script I posted above actually draws just one item to the screen which…