I don't believe you. whenever I get a chance to go outside I just stare in awe at all the walls and floors around :poly124: Thing is, people just learn those little tricks that allow them to spice things up and later they rely on them heavily since there's no time to think when you have to make 50 textures quickly. The…
The way offset/parallax mapping works is it displaces the UV co-ordinates to simulate parallax. In this photoshop drawing: -the green lines represent the effect of the color map (traditional texture) -the shaded middle bit in the center is the effect of the normal map. In the image to the far left you can see the green…
Will do. Thanks yo. :) Yeah I e-mailed myself to scale the bricks down and add more when I get home. I'll definitely fix that, along with the extra messed up sheeeit to the board and trucks. I've changed a lot of textures, too and will post a new render tonight. Thanks a lot. Really appreciate the feedback. Especially now…
Hey people I don't know if this has been done before, but as I haven't seen anyone show it off or mention it I thought I'd share it as it works pretty well :) I'm sure I'm not the first! I thought of this way to help make re-used assets look more unique from each other using vertex paint to offset texture coordinates.…
I was just wondering if someone could tell me where I am going wrong. I am currently doing a church in 3DS Max for use in the Unity engine (build will be a Windows Standalone.) I know that the problem is my UV mainly and I don't know quite the best way to set it out. I know that I need more brick space but with more brick…
Hi there, I have a few questions about the unwrapping workflow in preparation for using Quixel. After importing a model I created into Quixel I have now seen that because the program uses tileable textures and not polypainting where I have a break in UV islands the textures don't match up. For example using the brick wall…
" ... learn how to paint and draw in Photoshop so I can develop my own concepts for enviroments" IMHO mixing up the subject (concept art for environments) and the tool (Photoshop) is a dangerous misconception, and it could hurt your range significantly in the long run. Now there are indeed a few clever tricks that…
I cant for the life of me figure out what colors work together and what colors don't in an environment. Whats quick rules of thumb to make sure the dirt doesnt clash with the grass, or the trees look like they dont belong there? All my scenes look like grass from Canada, trees from Britain, dirt from Australia, brick from…
Hey Guys, Here is a small update, Went back in and started to Retexture some of the Old Assets, Cleaning up bad Geo, Really bad UVs and set up a pretty good High poly Bake. Also I'm Blocking out a more realistic Neon Sign to replace to old sign. The Bricks were created using the "Adobe" Substance Sampler (RIP Alchemist)…