Hi, Our VR title Private Eye is a Greenlit, noir psychological thriller which is best described as Memento meets Rear Window. Here is a gameplay video from our prototype: [ame] https://www.youtube.com/watch?v=O2zy3SghZvs[/ame] You can learn more about the game here: http://privateeyevr.com/ We have just secured a small…
Thanks @sprunghunt After more testing things out I've learned a few things - some of it probably just caveats of unreal. So unreal is by default creating a physics asset for skeletal mesh characters. You might not always need it, however in my case I use it both for ragdoll physics plus I also use it for body part hit…
You need to use the wireparameters to take 50% of the X axis, but since you are using biped you need to use Expose Transform nodes. Yes, it's a pain. ET nodes basically query the bone and report back on what it's doing. So, you can't access rotations directly, you need to set up an etn for everything you want to look at.…
Well could just remap the scrolling from up down to left and right. http://css-tricks.com/snippets/jquery/horz-scroll-with-mouse-wheel/ Always a fan of you're stuff ysalex