It's been one of those weeks. But I did manage to get a bit more progress made. I'm still procrastinating the torso, so I've been working on the legs. I'm sure having an actual arse and hips, when I finish them, will make the torso easier to judge. There's a lot of small inaccuracies I want to fix. I've been mainly using…
Wow I had no idea this was doable in 3d max! And I realize this post is probably gonna sound really noobish for those who knew about this :( Its basically like silo/modo/nex with the mouseover highlighting of things, except if you enable the "multi" preview selection then it does all 3 component types, which means I dont…
Hi Everyone {I'm a big fan of Polycount & have been lurking for a while now} As a long time Max user, I recently gave Modo a solid try. It is a fantastic and intelligent 3D package. Unfortunately I've decided to go back to using Max, at least for the modeling side of things. Its kinda given me a new appreciation for Max…
So a group of us are starting a mod (its for uni), and we have our concept and all that jazz but we're deciding on which engine to use. And UT3 seems to be a fairly obvious choice (its on par with source). The problem is, just about every UT3 mod I've ever seen tends to still look like UT3 mod. I don't know what causes…
Here's one possible solution to modeling this ball, I'm using 3ds Max. I start with a sphere primitive and trace the pattern in orthographic mode with splines: You can then either conform those to the sphere or use any other modeling method to get the curvature. After fiddling with the shapes a little bit, you can quickly…
Job search is just nightmare mode right now and at the moment I wouldn't even bother to try and get into the industry as a beginner / junior because it's going to be absolutely miserable. Regarding AI, I'm starting to see some companies ask for knowledge of AI tools for 3D modelling like Meshy or Rodin, so I guess that's…
Hi everyone, I’m trying to recreate this kind of anime coloring/shading style from One Piece (image attached). What I’m specifically trying to achieve: * Strong cel shading with soft transitions in some areas (like the face and hair) * Intense glow/red eye effect * Clean but dynamic highlights in hair (not overly…
That's sweet, man. There was an older thread where Bryan Cavett made one similar to this based on Modo's element action center. I have it set to a quad where I can select a subobject, hit "ActionCenter On" and it aligns the pivot to the selected suboject. Then I can go back to my quad and hit "ActionCenter Off" and it goes…
I'm heading up a small team of people who are trying to create a carmageddon-esque modification for ET:QW. Whilst I have had the idea for years, and announced the mod over a year ago, with the release of Quake Wars and the impending SDK are preparing to enter real development. We have a public Game Design Document…
I have some online demos of the GUI. They are basicly all the same but differ in skin file. Resize your browser window to see the liquid layout in action. windows style: http://www.renderhjs.net/bbs/polycount/mzp_rucksack/online_gui_test/win/sys/ modo style:…