@Eric Chadwick @Fabi_G thank you both for the explanations and help! here are the output files, CC0 for Mari and Toolbag. Baked Normalmaps.rar The video was just the provided meshes imported and baked textures slapped on it. Gameengine is Godot. As of now webexport is complicated since it requires a lot of necessary…
@Eric Chadwick lol, re the translation was not I live with god, its more of a campaign to make people aware of practical solutions for the stresses of life ( not just clever phrases) , like housing etc when young, probably a left leaning political campaign according to the missus I just thought the arm was funny. was on…
BarMeyers82: Thanks dude! As for the stones, it was pretty strait forward. I sculpted a couple of different rocks and copied/rotated them around the canvas. I eyeballed the ones that were on the edges. I knew there would be a seam, but the healing brush is your best friend :) As for the mud, it was just a variation of a…
Squid cube mapping can be used as a reflection map but not all environment maps have to be done that way. Like others said in the thread an enviornment map is just an image that is used to create reflections. Per128 and Eric explained how the software wraps this image around the scene to create the illusion of real…
"All entries that Epic chooses as a winner will receive a round of feedback from Chris Perna, Art Director at Epic Games. You will then have the opportunity to produce a few more concepts to fully flesh out your vision for the theme or level." So does Epic expect the winner to crank out more concept art for free? I think…
Thanks Eric! Will check it out. That name though, damn lol. I'm thinking maybe trying to modify Blender's Asset Browser could be a solution as well, haven't used it much.
https://polycount.com/discussion/159588/kevin-johnstone-of-epic-games https://polycount.com/discussion/comment/2796459/#Comment_2796459 Research his art, I might also suggest the man himself.