Hey everyone , I am making a new project about gothic architecture and was doing my research about different techniques i can use to make the project from the usual trimsheets & tileable textures to different methods of combining these with sculpts , the first example is by Paul Aparicio from god of war where he sculpted what looks like a trimsheet but he actually used the sculpted geo to make all sorts of shapes ! i dont understand how he managed to do that and if it was also textured as a trimsheet or did he use tileable texture on top of the sculpt if someone understands this technique please explain it i cant wrap my head around it .


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Not sure if gothic architecture would benefit too much from a sculpting pass, might get away with regular modeling for the most part - unless the structures are significantly damaged.