@Novian - This is a CS3 specific error, this will be fixed in coming release but until then you could if possible update PS, you can also try to roll back to the 1.3 version of the suite for now, that should work! Really sorry this is causing you problems!
i kinda like the lighting from post #130 more than the current one. it looked like fairly normal sunrise and stronger light gave the scene more depth. now the environment (especially the building) just looks more bland.
Video Update #2!Covering HUD, other UI, basic player implementation and simple AI combat If you have any requests on videos please let me know! https://www.kickstarter.com/projects/1458946275/fall-of-civilization/posts/132
you can get all technical with finding the right online handle, perhaps make sure it does not mean anything offensive in 137 languages, too. or do it like this guy - http://poopinmymouth.com/ ...not a nickname you would ever forget. B)
Hey, interesting question. There's actually two passed in the shader. The second pass is reflection only. I think I switched to this system in 1.3, solved a lot of problems with hitting SM3.0 limits. So it is additive. Thanks all for the nice words and examples !
Two "medium" size displays > one big size display. It's not that expensive: two 22" 1680*1050 screens set you back like 130-150 euro's each here, that's still cheaper than one 24 or 26" screen.
This might help https://www.3d.sk/photos/search/query//thumb/small/standard/1/premium/1/category-5/21-30/category-115/Woman/category-139/T poses/category-145/White/category-169/Nude/page/1
Exciting stuff. Unfortunately I bought Silo 1.42 before July 2005 so looks like I'll need to take the $59 upgrade option. Still worth it. Great that they finally sorted out the interface. Edit: The version I bought was actually Silo 1.3.
thanks for sharing your work, mysticcoder. version 1.2 didn't work for me in Vista 64 Ultimate, but your 1.3 update works great! (tried to send emails to both the email in your readme.txt and the one from your website and both bounced, by the way). cheers! :)