Personally I like it, however would like as mentioned before (yeah, I repeat myself), that it would be nicer with the creators name below in smaller font and the last reply to the right. This will also help somewhat with the clutter feel that some have. But overall its really an improvement, nice to revert the zoom…
I'mlooking to move forward with this though, there is a law firm that handled the same situation for some board game creators, been trying to get in contact with them, but it's proving difficult so far. If anyone knows a firm that has handled a similar situation I'd be very much obliged if you could pass me their details!
use "Save Preset From Documeant" to save your current settings as a preset. To later use the preset, while in the Base Creator plugging in your new mesh and maps, click on the menu beside where it Says "Base Definition Preset" select load from disk and find the preset you saved before.
Hey Dzibarik, The performance options shows only when in painting mode or the dynamask editor, it's used to control undo levels when painting. 3DO is 1:1 with Unity 5.3, so using the export preset for Unity 5 on the base creator, will be represented as 1:1 with Unity 5. I hope this helps! :)
yes its standard and its cutthroat and that's why basically everyone big is leaving as much as they can to make their own launchers and platforms (On a Console I understand, its highly selective, there is actual promotion and direct support from the Console creators, the Hardware basically is only repaid through game…
thx for the feedback! I also took the time to contact the creator of the concept art and he also added some feedback and clarification on certain parts of the character. It is really hard to find good referenceh on switzerland ww1 army ref so I based some parts on german and frenche refs. LucasNazato said:
Thanks endeffect for the images! Try filling the curvature transparent background with mid grey, it looks like that might be the culprit. Also, you could try to bump up the curvature contrast a little bit, and uncheck the "High quality curvature" option in the base creator. Let me know if any of these tips helped! - Teddy
Height maps still exist! You just have to add a Height map to your project. You'll do this from the base creator when setting up your project initially, or from the main dDo window's dropdown menu located at the top right. Select Add New Map -> Height. :smile:
"Right" as in artistic direction. I feel that whoever drew this concept had a certain theme already thought out and changing it up makes me think it wouldn't work but prove me wrong. As for moral use, it's fine to use concepts like this provided you have the creators permission. Anyway keep it up.
I'm not sure if the quote is accurate, but Take Two been quoted as saying it's something entirely new. It was phrased in a somewhat ambiguous way I thought, but judge for yourself: "Bioshock creator Ken Levine, who was freed from working on the sequel (to bioshock) in order to produce an original title that could become…