Unwrapping a 2-3k character in 15 minutes? Nice, but I probably wouldn't like the layout very much. And if Roadkill's so slow for you, have you contacted the creator about this? Is it a known issues? It runs pretty good for me, although I haven't tried anything above 3k, myself.
[ QUOTE ] From what I see, a large part of the gamingindustry must be on lost of different things , at least the developers [/ QUOTE ] I think that goes for all creators in the entertainment industry. Take for example the writer for the old "Alf" series. He had a 10.000$ paycheck each week but an 11.000$ hobby(drugs).
Tutorial by the creator of CrazyBump. It's more for organic normals. https://www.youtube.com/watch?v=x_5suERXhRw This is not a tutorial for PBR, but there is still some good tips and workflows in there. Check the "bump map" section, second post. Bump map and heightmap is basically the same thing.…
CGSociety has an article devoted to aging video game creators today ( Growing old in VideoGames ) http://www.cgsociety.org/news/article/1795/growing-old-in-videogames?edit=true as everyone since the 70's has now grown up with video games that demographic will soon be the rule instead of the exception.
Basically Turbosquid will claim it's user submitted content and there's no way they could realistically police their store, but they definitely profit off of users searching for brands and specific cars to download. The content creator can get in a lot of trouble, depending on which country they are from, and they are…
Yeah, consumers will have a wide range of (mostly terrible) monitors. This makes it even more important for content creators to use calibrated hardware. If you've got a crappy monitor with totally broken color, the range of busted-ness will be even higher when your customers look at your game/product/whatever.
i actually havent had a whole lot of time to work on the skyline. i did create a seperate version of it which im not using nurbs. i have been working at my new job... unfortunately we work on creator :( here's what i worked on while i was learning the program
Cool website, I'd say it would get you a job as a web designer before a game artist though - that's not a crit against the work... the art is pretty solid, after clicking through the framework to access it. here is a crit given from Gauss to Richkid on his website: consider this advice as well: "howdy gavin. some of the…
Arrowhead the team behind Magicka, The Showdown Effect, Gauntlet and Helldivers are now seeking multiple artists to work on an upcoming project unlike any of our others. Were now taking the next step with the studio and raising the bar of quality in our games, while retaining all of the Arrowhead spirit and core…
CAT On the surface CAT seems to be great it has a lot of flexibility it operates in ways people expect and it uses the standard curve editor as is without having to customize it. BUT we stopped using it in production because it was so buggy and broken, ever since Autodesk bought it, it's become crazy unstable. The only…