hitting two hotkeys instead of one could add up I imagine, if you leverage mmb constrain often. That sounds horrible! and a real burden on yer creativity which craves unhindered immediacy/interactivity. For a 1 key solution use the "~" key instead of the "w" key problem solved... please send me money, loose wimmen or other…
more stuffs... those with two models in the scene means the more detailed version is a hi poly model for normal mapping purposes.. things like the floor mat will (hopefully) be able to have ragdoll-ish physics like the mattress. thinks like the windchime and the wall scroll will have engine-based ropes holding them up /…
Yeah, but when you say "no smoothing" people generally assume you all your normals are averaged. So you havent found anything magical here then =) Talon: What i do for winding pipes/wires is just use the interactive relax, that way you can just select a few points, and pull it mostly straight, and then i clamp the edges.…
When you click on General Settings, is the checkbox "Keep source geometry influence." activated ? if yes uncheck it and click on save settings, then create your pipe again to see if it works. If it doesn't i would recommend you to create a new scene and try again in it.Sometimes certain operations in Maya interfere with…
- Select Verts - Hold W + LMB>Axis>Normal (I prefer to gesture it though: Hold W + flick LMB bottom left to top left) All you need to do now is just grab the 'N' handle and interactively drag back and forwards along the vertex normal to the distance you want. Cool thing is you can do this to a single vert or groups of…
This is exactly why I haven't been pushing my own 3D work as much recently, and have been focusing much more on web and flash programming. With high-end modeling, there is limited potential for success in a very competitive job market. With decent skill in 2D programming and user interactivity, you could create and…
Well, that's the point of the rim lighting. It's a fighting game with very little environmental interaction so the characters should stand out a lot for gameplay reasons. There are some Smash Brothers levels where I can barely see the characters for all the crazy shit going on in the background. But more importantly, it…
yep that's the XM29. they're very popular and hard to find though, so i'd suggest the sony PVM series as a good starter display. broadcast and TV studios used them a lot in the 90s so they're for sale all over the place. low-res only but that's not a huge deal because they look so good and can be cheap! sadly with the…
You don't need an older version of the software, you just need simple rendering and materials. Literally any renderer packaged with your DCC software will produce stuff like this if you feed it basic materials and lights and leave it at its default scanline settings. If you want to do this realtime, that's also possible.…
I would suggest you start by defining: What is the end purpose of your larger scene? Do you want to make screenshots and perhaps a flythru video, for portfolio use to demonstrate your skill at making environment art? Or do you want to make a playable game level to share with other people, that has interactions, gameplay…