heya, my main crit would be that maybe you should have tried something a little more adventurous then a barrel that said i probably would have just mirrored the other side as you haven't made anything on the object particularly unique for example dents and scratches. As for the texture it is all very samey could the raised…
It pretty much giving me a headache..my desktop monitor is "Samsung SyncMaster 2033sw" only support VGA (analog) and DVI (digital) input no HDMI. My graphic card is nVidia GeForce GTX 275, which only has 2 DVI (digital) output. Now I'm trying to look for a TV (with component and VGA input) that has a DVI input for my CPU,…
Well you shouldn't be doing it, your programmers should be :) They will run the app on the phone and connect it to their profiling tools on their Macs. If it's running *slow* then they shouldn't be looking at vertex colours because that's going to reduce *memory*. Caching means there's a link between memory and speed, but…
I think artists will have to worry more about tech, the more "real" things get. Example: physically based shaders (we see them in UE4 and PS4 launch titles). In the past you could just tweak stuff until the little artist inside you was happy, without having to understand anything about real world lighting physics. Now if…
You should think about toning the spec down on your barrel. make it 1/4th as shiny as it is now. I would also bring the glossiness down as well. Good rule of thumb: Surfaces that are 100% smooth have the highest amount of gloss, because they reflect light perfectly. This is why polished marble reflects light so well --…
Hey everyone, thank you for your critiques and comments. One thing i forgot to mention - the textures aren't complete. I'm currently revising the textures and creating bump and spec maps for these characters. I will keep updating as I make progress. I also have a third character who i've kept in the dark cause i'm deeply…
I'm a student myself, so take my suggestions with a grain of salt: -The Hallway seems very narrow compared to Sam Brown's concept pieces. -For this sci-fi style, everything should be minimalistic and sleek. Your lights right now feel very boxy and low-tech compared to the rest of the scene. -You should be playing with the…
Cheers for all the commentary. While I'm more keen on advice on how to fix the texture, then model it's very helpful. I didn't put the whiskers in because it didn't seem neccessary in Mudbox. For colour reference I was loosely chasing the following: The reason I'm not following any actual species is this is for a…
Thanks everyone - @PyrZern - interesting point, because when I look at the concept i'm getting the impression that the door on the left is on a slightly higher platform, with a couple of steps up to it - which throws out the line of the wall sill when looking at a different angle. I can see entirely what you mean though! I…
Well, it sort of depends on what you mean by legacy. If you mean pre-PBR diffuse/spec/gloss, this is pretty easy to set up, simply use the default shader, and in the reflectivity tab turn Fresnel to 0 and turn off Conserve Energy. This will work give pretty similar results to older shaders. If you mean you want a diffuse…