Ok going back to my original job story because xoliul wants it. So i was in uni one day and a friend asks me if i want a casual job making games for an entrepreneur, i was like that sounds awesome and so i got an interview there. So i go for the interview, and it ends up being this tiny one room office, but it was full of…
This is the process I've been using for most of my stuff. I don't know if it's the best way to do things, but it's been working alright for me so far. Anyway, I usually start off VERY briefly in 3ds Max. I create extremely rudimentary, low-poly geometry made up of all quads so it will divide well in Zbrush. The above image…
As previously explained, there isn't currently a baker that syncs with UDK. Thus, any workflow involving UDK is a broken tangent space workflow. This is hopefully an issue that Epic will fix at some point. The best I've seen is that max bake +qualified FBX export thing with Max. When you get this into UDK, the differences…
No, unfortunately you cannot do so. But, here is what valve has said on the requirements page: Effects Vertex Based Particle Effects for Items For items which have effects on them by default, such as edge glows, item authors will be required to submit a .dmx or .fbx mesh which defines where these particles should go on…
He starts with using the topology brush to draw in his custom topology over top of the mesh. With this you have the option to split your retopology up by focusing on one panel at a time and adding thickness to the extraction similar to what Nicolas Garilhe does in his beta testing thread (he was using the older zsphere…
It is for sure convenience. Toolbag has an Integrated sbsar importer. Blender has an officially from Adobe created sbsar importer but you need to login into Adobes forum/account to download it. Toolbag allows an easy export for showing your 3D scene on webpages/portfolio. If it´s for general portfolio purposes and you just…
My guess it's a main reason why Marmoset once got extremely popular to do game style renders . Not Mental ray or Arnold . Wish Marmoset could provide same style on-line shader node editor Blender does . Plus some code export to show shader programmer or to chatGPT what you want. For some weird reason there's no convenient…
Blender Basics, shows how to export OBJ file with texture and material in Blender. Happy sharing. #cgian #blender #3d Watch here, https://youtu.be/gfXCn5IOQVQ
Hey there, i'm trying to bake a high-to-low poly model but I'm having some issues, I'm using this high model as a test: first I tried to bake with Substance Painter and here's the result: then I tried to use Marmoset toolbag 4 and I got this result: I think its an issue with the normals, I tried to export as obj and fbx,…
With intergalatic, once the game comes out we'll know more about the character and why they went with that design. The trailer doesn't reveal a lot, but it seems the plot for the game has leaked (though reports are suggesting its fake) so probably best to just keep things level until more is released. The most I'd say is…