So I started this project a few months ago in order to fully follow a AAA character production from scratch. My computer not being that powerful, I sort of started off at a PS4-like objective in quality, with options to upscale it with a subdivision later to match today’s standards. For now, I have done the sculpt, the…
i think you are in a good position to look through some posted artwork that is similar to this. Look at what you might be able to add from them, such as darkening areas between the elements or grime ect,ect, to the materials. There is a recently posted blade and shield you can reference to push this further if you wanted…