Hello! I'm in the process of making my second character model. Taken a lot of mistakes and learning to get to this point. I've been stuck on something the past few days though, and I'm unsure whether I'm doing something wrong or if I misunderstand the process. I got a sculpt close enough, then moved to Blender for…
Hello Forum members, My name is Ty and my team is looking for more people to join our project . We have been working very hard for the past 2 months to develop our game. We are well on our way to an alpha. We are currently seeking passionate and creative individuals to come on board. Here are the position which we are…
1 - The key is to clearly separate design tasks from execution tasks. Any workflow that does not take this difference into account is bound to be inefficient. 2 - You *should* get into sculpting, but not with the hope of producing "clay" hardsurface models that can compare to traditionally modeled hard surface models,…
Hey All! Over at 11secondclub.com, I noticed a lot of walk / run cycles being made by people who are just learning animation. Almost all of them appeared to have the same mistakes in them. So, instead of saying the same comment over and over, I decided to create my own walk cycle, demo reel worthy, and document and explain…
Hey Chelsea, welcome to Polycount! Working up the courage to showcase your work is almost half the battle so it's awesome to see a new face. In addition to what Swarm22 and Zephron mentioned in regards to making your home page a gallery index, I'll add a general (admittedly harsh) feeling: "Too long; didn't read" So what…
Thanks poopipe for you opinion . I agree that dependency management is something that sure works there when you spend some of your energy on keeping it all consistent . The problem SD forces it on you while in many other soft including Blender it works other way too, nothing is forced on you and it's what I call…
Hey I have been trying to setup some mesh assembly libraries today to naturally use with the paste/tack tool, the only problem I am finding is if I save/spawn the meshes anywhere but 0,0,0 it maintains a realtive position to origin which copies and maintains a relative distance to the pivot which is where you want it as…
Sooort of. The issue stems from the fact that MODO wants to refresh the "hot" viewport (the one the user is interacting with) as fast as possible, while the others update with a lower priority. However, when editing the tool properties from the form, it' the form viewport that's considered "hot" (i.e. update the number in…
hey guys, I recall sometime ago, seeing someone got a 3D female model cast, and it looked awesome - I remember even down to the fingernails, there was a ton of detail. I have some friends that want to get some casting done, and so this came to mind. Any ideas?
So I saw the film tonight and I have to say that it was pretty mediocre at best, with an uninteresting story that dragged on for way too long. Granted, it's very pretty and will make for one hell of a blueray "show off" my (TV / Monitor) disc if nothing else. If people are going into this expecting to be blown away as they…