Hey guys, it's me again. xDD Just posting my final update and the mesh files. After baking several times, recreating the lowpoly of the lid from the hipoly a couple of times, I've realized the lowpoly might not follow the curvature of the hipoly enough at some places and this is what's causing those artifacts. Those…
i would be interested to see your workflow. this "backward compatible" subdivision style doesnt really work for efficient topology for ingame model. the way a highpoly base mesh is created for sculpting should really have very little to do with how the realtime ingame mesh topology is needed. highpoly basemesh is usually…
it loads diablo model, looks cool, but when I'm trying to load one of my models, exported from max, I'm getting this <font class="small">Code:</font><hr /><pre>See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text **************…
if you use Maya i recommend advanced skeleton. There are some other auto-rigger plugins that could be worth looking at - i have not used any others except advanced skeleton. but its always been good enough that i had no motivation to look at alternatives. you could start from the sample human rig and just make a few…
Hello! Not sure if this is a bug, or user error. Bit of a noob, but I've encountered an issue I've never come accross before. Trying to search for this issue didn't yield anything useful yet. I'm trying to bake my model and everything is working as it should be except for the pants. The high res is mirrored for some reason…
Found some really cool old house plans from the 1880s (Australia) and had a hack at modelling one. Everything modelled from scratch (except the grass and plants). Some test renders so far (Arnold is soooooo slow!). https://youtu.be/2AKR3PAHsEQ
@HonkeyPunch: hey thanks! yeah i figure i need to start broadening my artistic horizons. @CrashAdams: hey great! yea hit's pretty tough to get noticed as an artist on newgrounds, 3d especially. best of luck in your program friend! thanks for following me! @redpandafire: will do! i LOVE your pencils BTW, thanks for stopping…
Hello! I'm wondering if anyone can help me with this as I'm at the point of pulling my hair out. I'm trying to render my model and when I turn raytracing on it completely disappears from the render, all except the shadow. I also am trying to render on a transparent background and its not doing that either. Not sure what is…
Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team with a highly decentralized and collaborative work environment we value feedback about any aspect of our game…
3D MATERIALS DESIGNER ------ IMMEDIATE OPENING IN SEATTLE: Looking for 3D Environment Artists / MATERIAL DESIGNERS who can thrive in a steady production environment. You will be responsible for building a vast library of 3D textures/materials to be utilized by our 3D artists in Substance Designer. Competitive compensation.…