Some Macro Photography and references/textures, all at 20% actual size, taken with a Fuji S2. feel free to use any if you want, I have more but uploading them to my webspace is slow and laborious. there's also a little spot that can be seen on most of them, about a third from the left near the bottom, it's just my sensor…
Paul this art is awesome! So much detail! added to the GoW Art folder. :) You said you had an internship at Epic was this something you saw on their website? or was it for local students? Any advice you can give to others who may want to apply for internships at Epic.
ahhhh! now that I understand;) eeeexelent:) thnx I'l try it out EDIT:added pic Now I just need to Epicnize him some more.... add those details and stuff that makes the designs found in polycount so amazing. In other words... I think he is too plain, So I'm going to add some junk he found as armor or whatnot... maybe sone…
Availability: Artstation: https://www.artstation.com/marketplace/p/7gBnd/neighborhood-props Epic Unreal Marketplace: https://www.unrealengine.com/marketplace/en-US/product/neighborhoods-props You can check out my Epic Creator page for updates:…
I'm not sure if I understood the question about scale, but isn't that as simple as using the dimensions of real-world skyscrapers? You can study the Shooter Game demo by Epic where they use sci-fi skyscrapers as background objects. It can be downloaded by going to the Learn tab in the Epic Launcher.
i see! that took me ages to figure out what you had done! i was sitting here for like 5 mintues just going "......huh?!" but i see what you did there and its epic! Thank you very much for taking the time to break it down! Its genuis! and that chainsaw is looking epic!
It depends, on how much profit you are predicting. Though 1mln $ for middle ware seem excessive. AAA developers will be striking individual deals with Epic anyway. Though I'm 100% sure, some of them will just buy indie license just to tinker around, maybe even make game, and then contact Epic for individual license.
I doubt the ASE format supports tangents & bitangents. I haven't used Epic's normalmapper, but I'd be hesitant to toss it out the window so quickly, as Epic artists obviously know what they're doing. And if/once you figure it out, you won't have to worry about tangents or extra geom or futzing with smoothing.
Epic Games has released the newest version of UDK. The July 2012 release of Epic Games' UDK Beta has some substantial updates including Perforce integration and an optimized normal map workflow. Read more about it here: http://www.unrealengine.com/news/epic_games_releases_july_2012_unreal_development_kit_beta/ We're…
i hate to say it - but it doesn't seem work for me: the skybox/background doesnt't match the scene, i.e. twilight should have twilight lighting as it seems the sun is no longer above the horizon, and the whole scene should have inherited that pink/purple hue. youv'e done a good good of grunge on the buildings - but what…