NDA is gone people! Feel free to say whatever you like now. We are continuing to polish and improve the game in the final few weeks (and will continue to post launch), so take any comments you hear and add 10% coolness :) The Blur Movie should be public very soon as well. There's a shaky cam cut down version out there, but…
Continuing with texture work I continued bringing in some custom textures for the map. I ripped more textures from Republic Commando and did some minor photoshop work on them. Going into a little detail on the process. This first batch of textures I screen grabbed from the unreal editor for republic commando. Edited in…
Thanks adam. I think this goes back to what you were saying about "when to call it done." For me it is not "complete" but it is up to the standard that I would submit to places. On that note I do plan on continuing to add elements to this scene to spice it up, and I enjoy your ideas. I think it has potential to go in many…
Stages: 1. Definition of local masses and dynamics 2. Specification of basemesh's proportions, preparation for export) 3. Starting of sculpt 4. Sketching stage 5. Continue 6. Home improvements-in some places smooth out the details, but they took the extra geometry, such as in the case with a belt, He was replaced by an…
Why would you not trust it anymore? I really don't get that. They olny took it down for a couple of days to get the new site up and running, and even then they said a solution was going to a be in place in order to let people continue download all the games they had already bought for as many times as they wanted, so I…
SOLVED: Ok figured it out, I had to click the edit topology button on and off a few times. Sorry for the wasted thread. Ok so after saving and opening or crashing and opening a retopo session in Z Brush I can continue to retopo my mesh and all the orange wires are still visible from anything done before the save. But when…
I have my ideas as to why this image isn't successful, but I'd really appreciate the opinions of others on this board who might be further along. If either to validate my concerns or identify some new ones, I'm looking for advice that I might apply to my next piece rather than continuing to fuss with this one (unless your…
What is best practice when exporting looping animations for use in a realtime 3d game engine? for example: looping walk cycle (frame 0 and frame 100 are identical) 1. set start frame to 0, end frame to 100, export or 2. set start frame to 0, end frame to 99, export Option 1: duplicate frame data but curves placed end on…
Hi! I seem to be getting this continuing problem while making and creating polygon primitives in maya. I create the object, but right off the bat it's stuffed in it's own group. While it seems insignificant, it makes organizing and parenting difficult, being it manipulates the child object in a way that's not...wanted.…