Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
Hello, Jonathan. Here are a few examples of my work, https://www.artstation.com/alvordr. In the past, I've focused on organic modeling, but more recently have been mainly concentrating hard-surface modeling since I also do 3D printing. Feel free to DM me here if you want to collaborate.
Odd that the default value was 4 and not 2. But even a value of 1 should work fine (and allow for a smaller texture res). You might even get away with using a uv border of 0 if you'd export the tool, import into max, quickly scale the UV's a tad bit so nothing touches the 0 or 1 border, and the load those UVs back into…
Cola cola bottle I made in my spare time, I'm thinking of completing it and using it as a prop in some ruins. And a first attempt on a weapon I made last year.
I went looking for the forums recently, as now UT2004 got re-released , I couldn't find any other way to do some playermodels than Milkshape. I think I bought it twice over the years as I kept forgetting the code / losing the email I regged on. Must've been 2002/2004 I last used it. Would be cool to see the project picked…