Hello Polycounters! I am very stuck on texturing part of the modelling for games workflow. Stuck in a way it always decreases the quality of the artwork drastically. Is there any good tutorials, mentors or anything where I can learn about textures - not only about how to use SP / SD, but actually understanding materials,…
How do you import a HDR texture? I can convert a HDR texture to RGBM and import that and convert back to HDR in the material's shader, but RGBM doesn't play perfectly well with texture filtering, and even if I change the textures filtering mode to nearest neighbor, I am still getting artifacts. There is an option for…
In this brief tutorial, I'll show you how to start setting up Landscape for use as terrain for environments. Before I start, though, I'd like to point out that there is a ton of useful info on the UDK help pages. Here are some relevant links: http://udn.epicgames.com/Three/Landscape.html…
In graphics-programmer-talk 3D textures are a lot like voxels actually. You can think of it as a stack of 2D textures and the w texture coordinate (u,v,w) picks which layer of the stack is sampled by u and v. 3D textures are primarily used in procedural effects like "Perlin Marble" or "Terrible Wood Shader" as found in…
Hi guys, Just wanted to post some of my recent texture work. These textures were done for Digital Extremes. I should point out that part of the credit goes to Jean Rochefort who designed the meshes while I painted the textures. I think he did an awesome job! But, you be the judge. Check out these texture galleries for…
If you're not sure what I'm talking about - http://en.wikipedia.org/wiki/Texture_atlas Was wondering if using this method is the best method for using textures in next gen games? I was reading some stuff on the Unity forums today and they recommend you combine all your small textures into one big texture atlas or…
I honestly dont know how widely used 2048 textures are used like a lot of people think they are. Most guns actually use 1024's. Most common used texture rez's are 512's for games today. Most props, depending on how big they are would be a 512, some times lower and in some cases 1024's. Really depends on how big the prop is…
Hello, I'm decently new here, I've lurked for a while and decided it would be to my advantage to make an account. I've made multiple 3D models of guns in the past, but as far as my texturing skills go, most of them have turned out pretty bad due to the fact that I cannot create a proper texture for them. Some examples of…
I am quite new to Painter and am trying to export textures of this one mesh.The problem that is it exports with artefacts for some reason, which is weird because I baked texture multiple times prior without having this problem.... In Painter the mesh looks good, but when I export the textures I start to see normal…
Hello, I'm trying to write my first cgfx shader for Maya, and I have a question about what the upper limit is for number of texture maps I can access. I am using Maya 2012, and in Maya's help it says its cgfx shader plugin supports Cg version 3.0.015. I have a Quadro FX 3800 graphics card, and I can compile and…