GIFS AT BOTTOM Alright folks, here is the rundown, i have this squidy sort of bone structure. You can see in the GIF from 3dsMax the motion is smooth (aside from the slight jump at the end of the gif) Then there is the one from UE4 where, when the tentacles are approaching each other there is a very clear hangup in the…
It replaces the objects that are selected. If nothing is selected it won't actually replace anything. So make sure to select all the old bolts before you click apply. Here's a quick walk thru of the process: - Select all the bolts and detach (as one single object). - Then run "Object Detach" to break them all apart into…
I think there was a similar thread with a couple of replies a few months ago, but I couldn't find it right now. Maybe someone else has a better recollection or is more successful in finding it. Edit: Found it. Not as expansive as I remembered, but maybe it will give you some additional points of view.…
Oh also... when I searched the forums for "moss" it turned up a reply to someone's art that had a link to a breakdown by one of the Naughty Dog artists. https://www.artstation.com/artwork/4965R1 He doesn't talk about the moss specifically, but the rest of the page is awesome and well worth taking a close look at. Plus…
Dunno if this has been asked/discussed around here but I've been wondering if it's normal (even plausible) to be good at one while sucking major time at the other. For me personally I find sculpting to come much more naturally than drawing. When sculpting I can lay down the key landmarks and define the overall shape within…
Thanks for all the positive replies, everyone! I will continue my research and update you as I go. Key Hydra looks like a very interesting piece of software. I think I've seen it before when I was looking for ways to optimize my workflow before I had problems with my hand. At the moment I am looking for alternative ways to…
I'll like to share with you a video tutorial that I just made on how to create hand painted textures for videogame weapons. In this case I wanted to replicate the art style of “Ruined King” based on the beautiful concept art from Baldi Konijn. https://www.youtube.com/watch?v=or4iL3WzPu4
Even though it's ages since this post, thanks for the reply! I completely forgot to check back here. I was going to stick to that comp, but after getting some WIP critiques from people I decided to change it based on that. I definitely struggled with that part of the image, but I learned a ton from it. Thanks again for…
Interesting. So I just tried replicating your test in an empty Maya scene. I created 4 blinns and a plane. I assigned each blinn to face on the plane, then duplicated 4 times. I then manually deleted all the faces with one of the blinn assignments per duplicate as you show in your test. I then saved the scene, and…