I'm going to switch back to the hard surface category for this challenge. If I don't dawdle too much, I should be able to knock this out fairly quickly..... Or as quickly as one can when coming home dog tired from work.... :s
One doesn't exist, and even if it did it would go out of date very quickly. Anyone who starts making one quickly realizes keeping it updated is a never-ending task. These links might help you. http://wiki.polycount.com/wiki/Game_Industry#Job_Searching
the box nearest the character and the cloned version in front of it a little off to the left the top of that seems wider than the reference i am almost sure that this is just cause you wanted to block it all out quickly and is no where near done. Hope that wood flooring gets added, i think this would benefit greatly if you…
Either way would work. If you do import it as one mesh, you could quickly assign different portions of the mesh different uv islands. Zbrush will allow you to generate polygroups based on the UVs, allowing you to quickly isolate or mask these areas if need be.
hey middnight, i quickly drew this up for you :) hope it helps. i did it really quickly so its not perfect. but a fresh perspective can really help some times :D i got most of this week of so i might actually join this.
Mayterials Day 14 - Musical: My original idea for today's prompt was piano keys but I quickly switched to a beat pad and then quickly switched again to a club dance floor. I'm glad I jumped around so much because this was a fun material to make.
Hey, Ged, sorry for not replying sooner. It is indeed SketchUp. I've basically stopped working on it in SketchUp and imported it to 3ds Max and am probably 75% done with a high poly model. I did this in SketchUp just to quickly (or not so quickly) rough out the shapes and stuff.
i used sketchup for pre-production of levels. It's great for quickly creating concepts and showing how the level will progress, then you can quickly change something as opposed to rebuilding the level again. 8FtSpider: that building is kick ass! Did you turn alot of the model into construction groups?
I'm trying to create an animation that starts and ends slow but the center is going pretty quickly. I have a white bar that will be an emissive, and acting as a beam of energy going through a static mesh I have set up. It'll travel from one end to the other starting slow, picking up speed quickly, then slowing back down…
Lovely stuff ! Remind me of Subnautica, hope it will be funnier than Subnautica : i quickly lost interest in this game even if it was beautiful, too much farming and useless crafting, not enought exploration and quickly repetitive, and zero CO-OP. Hope you'll find good balance between all of those ;)