It says that indeed the whole level was built in Maya then exported to the engine. They must have just sliced it up into manageable chunks/models. BSP is not fun to work with I agree. I will most likely try making my level's using 95% models. The uncharted games are great for showing so much random detail. Usually when you…
Edit OP adressed most of this while I was being slow and typing.... p.s. is still valid though. erm....what? Mark went out of his way to post the sort of feedback that 95% of the community killl for, and you throw it in his face... He's my one word of advice, no one will want to crit your work if you act like an arse…
So the question is straight forward. Older marmoset (4036) was using up to 300% of VRAM before it really started lagging. Now, the new Marmoset (4043) is using not more than 85-95% of VRAM. And it never goes higher. It causes severe lags and delays in viewport. Basicly, I can't do anything. I need that new motion blur…
ONE or small team of highly-skilled artists is wanted. The game has already been 95% done, and it's a Tap Game somewhat similar to the famous game "Tap Titans" in game dynamics. If you: • Can speak English and sometimes make audio calls • You're fast :) • You're excellent problem solver and have self-initiative. • Can do…
**completed** It's been so long, couldn't face it to dig out the old thread~ I picked it up again a while ago and reckon, I guess, i feel i'm about 95% done with the modeling (5% more tidying up here and there...) I added simple colors in Max just to help visualize what it might look like when.. if.. i can texture it.…
Hey folks first time posting 3D work here. Started working four months ago and my only solace is personal work which occupies about 95% of my weekends but who gives a fuck anyways. I'm making a Maschinen Krieger inspired piece that has a ton of props, weapons, and hardsuits/mecha stuff. Since the universe is heavily based…
Afternoon All Been working on the latest project for a while now, but wanted to get to a certain point of development of the High Poly before i posted up. Plan is to do a full High Poly and Low poly model of the Leopard 2 main battle tank, but to actually model all the versions including the A5, A6, A7 and A7+ (Urban Ops)…
I was just trying to bring up the point that since 95% of people just sit idly by when these kind of business practices happen then why would you question buying a game that dosnt even come close to the horrible practices that are inflicted on third world country workers. If you are going to buy one and then question…
Hi after reading the test it seems like they want you to model in any detail and colour tris with coloured materials, on the belt of the troll you would have to cut in the details into the mesh and colour them with a separate material. The textures used in Runescape are fairly generic, (95% are procedural), they aren't…
That's a good point too, There is the issue of application specific tools that sometimes get written. Maintaining those across multiple 3D apps is a real nightmare, not just for the people writting two sets of tools but for the users also. People can use their package of choice for 95% of the work then switch to take…