Hey Polycounters, I wanted to start a thread here to share my work a game we are working on with some teammates called Stage 3: Azaria, which is a VR fps game. Since all the team is learning, I feel like sharing the work in progress here with you can really help me grow as an artist since your critiques are really valuable…
Starting next week I'm taking part in a 5-day gamejam organised by my university (Portsmouth), with over 90 participants! Anyone done something similar and want to share their experiences? Any tips for me? My team consists of me and one other guy - we're both artists and will aim to create something visually awesome in UDK…
Warner Bros. Pictures has set a July 20, 2012 release date for Christopher Nolan's third Batman movie in conventional and IMAX theaters! Let the countdown commence! I plan to dodge all trailers and teasers until then. Its funny because the only information released about it besides the release date is the fact that the…
Hi! Over the next two months I'll be working on this concept from Dead Space 3. I freakin' love the Dead Space series and am excited to start this project. For this project I have a couple of goals I want to focus on ; - Proper Materials creation from the shader editor - Making my scene come to live more (Displays/doors…
Hello, I'm a amateur Level designer who still likes to mess around with good old Quake 3. I'm about to start a project which will require some props. There's only so much you can do with brushes. The project is a Ghost and Goblin inspired map for which I need some evil trees. Depending on the price I might require some…
Hi guys we are working on a interactive visualization, and looking for an artist who can rig people / cars and animated them moving around a 3D street environment. Preferably with some basic AI so they don't collide. Tech Artist with the following skills: -Proficient in Maya -Character rigging -Pipeline/tools -C++ -Lua…
Figurehead Studios Confidential new IP Brief description Weve just completed 1 year of design, planning and pre-production on a 3rd person action game for the Xbox 360 entertainment system. Compensation Company shares\ownership, salary. Technology Unreal Engine 3 Technology, Xbox 360 development hardware and middleware.…
I think @oglu hit this one on the head. I was very excited, and story wise remain highly intrigued. But the quality on part 3 felt a little lower overall (rushed is the correct word here). This is probably because there is a sudden influx of human faces being shown and animated (new to the series), but I noticed it in…
The Game: * 3 years into development - About 1.5 years to market * Custom engine, written from the ground up * 5 primary developers, dedicated and easy-going * Centered around never before implemented feature * Real Time Strategy * Currently playable * Suite of engine oriented development tools - level editor, AI script,…
Hey guys, I made A plugin for zbrush to fasten up my own workflow I'm sure others will find it usefull as well. for anyone that wants to try I have a free version to try out. https://gumroad.com/products/mYkWo/edit also here are some videos of the plugin: The main use of this plugin is to try to fasten up tasks that could…