I`d say you have a little ways to go before you understand normal maps- firstly I`d look at your rgb channels to develop a better understanding of whats going on. r.128 b.128 g.255 is flat, I.E wont recieve any special lighting info, which is what most of your model is. the dent could be copy/pasted all over your door w/o…
When you are done with your class requirement, I suggest you go to poops site if you haven't already and go through all his tutorials. To improve your modeling skills I would suggest you model some real things like cars, trucks, tanks, rooms. It might seem boring at first or mundane but you will learn a lot from doing it.…
Hello Polycount! This is a gun model I started a few months ago and then left because I had no time for personal projects. My goal for this piece is to improve my hard surface and texturing skills. After a few months i have started working on it again. After continuing this project after a long break I noticed some…
Hi! After making my hummer and doing shitty texture I decided to do something smaller where I can focus on texturing. I decided to do colt python. Creating 3d model was very fast for me (because of experience in creating hummve), but when I wanted to start texture I had big black hole in my mind. I have 2-3 weeks of doing…
Figured I'd show this off, finally finished it after randomly stumbling upon Pedro's revolver on google and getting inspired by his renders.A nd other than the tape, I am quite happy with how it turned out! C&C is still welcome :)
Vehicles --Rec. Max Polys --1P Cockpit Class 0, i.e. Buggies and civilian vehicles --4000 incl. integrated Kit parts in the mesh --Integrated with original mesh & texture Class 1, i.e. Hummer or Attack Heli. Airplane --5500 incl. integrated Kit parts in the mesh --1000 (Vehicles with entire interior could use up to 2000,…
mm ok I see it's uses, I rarely add bits to existing meshes. And I just tested it again, it didnt crash, took about 45 secs to normalize my 25k mesh. I just tried to undo it, wow it sounded like my pc was dying :p For some reason undoing it takes a lot more effort than doing it. I let it choke for about 2 mins before I…
Released a package of 80 seamless noise 3d textures for UE4. Save performance by using baked 3d noise instead of evaluated. This package contains: - 3 types of pre-baked float noise 3d textures (gradient, value, voronoi), each with 4 set of levels, and 3 different scales (decreasing) packed into r-g-b channels. 256^3 and…
I'm having some odd problems with Photoshop. I need to make a image with precise values in certain quadrants. I have an RGB, 8bpp 1024 map broken up into a 5 by 5 grid of black-to-white value swatches. I need each swatch to be a precise value from 0 to 255. Then I want to take this image as one channel (still with these…
Hi All, I hope this is the right place to ask this, cause I've been looking for a solution for days and can't find anything that relates to what's actually going on and I'm close to pulling my hair out over this. Long story short, I'm creating a scene and getting lightmap UV errors. I was using generate lightmap UV's in…