Decided to model a small model in Blender to get used to the software. This is my first high-to-low poly model made completely in Blender(modeling and UVs). Baked and rendered in Toolbag, textured in Painter. Many more renders, video and viewer at my Artstation: https://www.artstation.com/artwork/g29w3G
Also the normal map. Make sure it has correct gamma (linear) and correct value ranges. Incorrect gamma will cause these kinds of errors. The thumbnail for the normal map looks way too bright. If you look at a histogram, the red and green channels should be 128-255, and blue should be very bright.