Thanks everyone for the submissions! Collecting the art was a great experience :) If you'd like to keep up with the comp, please visit - http://www.game-artist.net/forums/game-artist-mini-competition/19186-speed-modeling-competition-2-014-children-s-art.html
yeah, it really depends on your engine and pov ingame, often you have to 'cheat' to get the right look. I think someone mentioned regarding using UDK in their game, that they had to make all objects 110% in size, to make it look right.
i was mostly going off the top of my head... USA MLRS, Humvees, M-113s, Avengers, Patriots EU land rovers, saracens, crotales it's also missing squad automatic weapons, shoulder-fired SAMs and light anti-tank weapons...
http://pc.ign.com/articles/111/1119514p1.html Kinda funny reading that, cause I inherently play the 'good guy' in games; partly cause it's in my nature, and partly cause I know the 'bad guy role' never is as well designed as it could be.
WakeTech Community college where I used to teach Unreal asset creation, level design and Maya finally got funding for their program. ElysiumGX also taught a class on character modeling using XSI and Maya. Article about it. http://www.newsobserver.com/104/story/456071.html
i dont know what to do. i tried rolling back to 1.4 and its prompting me to download 1.6, so i download it again and i still get the same crash report that i attached above. anyone have a solution?
Here is Black Ink: http://www.bleank.com/applications.html?p=115 It's main feature is super customizable brushes. And here is Mischief: http://www.madewithmischief.com/ It's main feature is an infinite canvas. I'm really enjoying playing with Mischief, I haven't given Black Ink too much of a try yet.
Slum: isnt there some crazy rumour of a new elite title in the works? I loved the space sims too. Wing Commander and X-Wing vs Tie Fighter were great. I still have the original tie fighter on 1.4 floppy somewhere.
Mr.Kite did a really good job of creating multi-armed anatomy. http://www.gameartisans.org/forums/showpost.php?p=36275&postcount=110 Dude rules. Arm usually starts with the pectoral, and ends with a latissimus dorsi. Try to incorperate those into your anatomical design.
miauu's Script Pack vol.2 is updatedo to version 1.4 Changelog: - Easy Peel is updated to version 1.2. Added support for Edit Poly modifier, applied to multiple objects. [ame=" https://www.youtube.com/watch?v=XbOTq_ZGOFs"]Watch demonstration video.[/ame]