Ah I see, still getting the hang of this 3D lark! In that case, the normals are certainly carried over: ...but to what end I'm not sure. Gotta add support for material IDs and then 0.2 should be ready :)
Thats nuts.. on topic however: http://img.gamespot.com/gamespot/images/2006/022/929485_20060123_screen005.jpg Why is Jonny Wilkinson so huge?! http://eur.news1.yimg.com/eur.yimg.com/ng/sp/empics/2415949
Paul Hormis has a good method of setting up chains for dynamic simulation, you might be able to adapt parts of it to what you're doing? http://www.hyperent.com/Hyp-Tutorial-Cloth-003.php
[ame] http://www.youtube.com/watch?v=fzMhh8zhTiY[/ame] :) Anyway turned out really good. Now animate , duplicate them around 10 000 and swarm something. :) Really well done. GG :)
The best and fastest way I've found without using plug-ins or scripts, is to use Mental Ray. http://www.quality3dmodels.com/Tutorials/3dsmax/neonlight/neonglow.html http://www.freeitsolutions.com/3ds/viewTutorial.aspx?id=202
linky Wait, the US government reports that humans are contributing to global warming? Oh, they've held that stance since 2002! Damn you Michael Crichton, you hornswoggled us!
Ritual Entertainment is looking for a character animator to work on SiN Episodes and other upcoming projects. http://www.ritual.com/index.php?section=jobs/dispcontent&id=302&ref=jobs/helpwanted
It's a futuristic japonese tower. A modular kit. The modular kit is not done. The windows is a little weird. I wonder if this model is correct for the new gen modeling standard. 10 000 poly the entire tower.
http://web.archive.org/web/20041109084645/http://dynamic.gamespy.com/~polycount/ubb/Forum2/HTML/001740.html?012-200104162142 oh they're still there just not as blatant