the right most fanblade looks like it would crash into the ground. Also, do the people coming in/out have to worry about getting chopped by a fanblade? Maya physical sun and moon you need to add a gamma node in there to fix the washout of the textures. The fan arms themselves look a little weak to me as well, but looks…
I agree with Fletch on how important art seems to be to GW2's core. What wrecks my head about MMO's and WoW is that the hud covers most of the damn screen, so distracting, I want to see the art dammnit, devs should come up with a better way to have functionality but still let us actually see the game world.
I think there's a modifier coming in an upcoming build, but as of right now you can record all game engine physics animations for regular use by setting Game > Record Animation on the top menu bar. All you have to do is play the game and it will record every frame of movement. Make sure you're in Blender Game mode or this…
loving your stuff , I am doing some hand painted stuff at work as well so this is quiet inspiring. Btw have you given Photoshop's native texture painting a go? you can actually lode in an obj and paint in projection/texture mode, I think this works really nicely for projects where you have to hand paint the details.
well, coming hot off the heals of such a slick piece of software as COD4, this game is so far like a slap in the face with a wet kipper. It's taken an AGE to install, and the two attempts I've had to get into the first level have so far began and ended with a hard-lock at the loading screen. piss oh hey wait its working.…
selecting faces: I find that the option "ignore backfacing" is kinda sketchy so what I do is rotate the model in wireframe mode making sure that the location of my pointer has no faces behind the one im selecting . i found it rarely impossible to come across a time when this was not possible. "what about when its the last…
Be aware This is not a NOAA product nor sponsored by NOAA.. My older brother works for the City of Anchorage waste water utility, he has joined the outreach and education task force with NOAA on the Beluga Whale recovery. I was asked to make a video of a whale doing some stuff. Well I went a little farther and created a…
Hi everyone. I haven't been around for a long time and I have been refreshing my fundamental knowledge of 3D art. I spent some time this week studying optimal texel densities and texture map resolutions, which led me to come up with this reference sheet: It's the result of some study notes and a deeper exploration in all…
I would suggest generating erosion on the terrain using a dedicated tool like WorldMachine or Terragen or the like. This will make a splat map for you, which you can use in a Composite node as your layer masks. To isolate the RGB color channels you can use Color Correction nodes, or even easier just use a single OSL Uber…
We changed up how this works for Toolbag 5. You can set the UV channel for the material in the Texture panel. If you need different maps to use different UV channels, you can do that with layered materials. There's a ton of additional flexibility in this case too, you can use blend modes to multiplity, overlay, etc…