wouldnt it be sweet if zbrush 5 gave you the option to use standard move rotate and scale tools like you have in maya, max, unity and most other well thought out software.
Adjustable two toned wall shader. Things like this are what I miss when I have to use Unity for freelance work. [ame] https://www.youtube.com/watch?v=WjrORS5d-7c[/ame]
@poopipe now sure if that's for me but if it is got me even more confused xD I wanted to know in what channel is used the flowmap and if can be used in marmoset or is something more complex as unreal or unity
Very much so. I hadn't tried it myself, just read threads on the Unity forums about similar issues and that was a suggestion. Now I've checked for myself, I (and they) are talking out of their arse :P
Hi carabiner, you are right i will start to port a game engine, unity maybe because i dont have acces to udk(i am on macosx) thanks by your comment really apreciate
Hmmm..... I don't know what to say. Wait they can not.... they can not be actual human beings with hearts and feelings of responsibility can they ? http://kotaku.com/ubisoft-apologizes-for-assassins-creed-unity-with-free-1663768202
I'm confused slightly by the lack of unity in the hue/value gradience. Like the gloves are clean transitiones, but the legs get all spackly when getting darker in value. Not sure if this is a map or intentional painting technique?
Hi all, This is a re-rendering of Marilyn in Unity done by Technical artist David Miranda: http://dmg3d.blogspot.com.es/ you can it see here: http://dmg3d.blogspot.com.es/2013/04/marilyn-pedro-jose-torres.html
Maybe virtual texture systems are something for you to explore? (Also known as megatexture). Ex: http://amplify.pt/unity/amplify-texture-2/ https://www.unrealengine.com/blog/two-thousand-gigapixels-of-textures-anyone
I can't understand this hating. Quixel is an awesome product by an awesome company that is 100% fair to its customers. Can't wait to have 2.0 in my hands and stop handtweeking unity 5 materials :D