Oh man, I think I had that Lego set! Too cool! I see your problem. Not 100% sure what's happening in your model and UV layout without the wires. Do you need the parts separated/dead UV space in those particular areas? If you don't I would delete those faces and bridge the remaining open edge faces. Remember to crease the…
You could apply the text as a decal over the top of the main texture if you drop the texture resolution? Depends on the UV layout I suppose...also, possibly cheat the barrel resolution by losing edges from the middle sections and keeping the higher res cylinders for the ends where the viewer can see the curve. Finally,…
hmm i would just finish off the zbrush version without uv's, then when you are happy with it, export the lowest level to max and uv map it you can then use this as your final low poly model, export it to xnormal and do it that way. you could in theory uv map the high res version using zbrushes deault uv tiles, export the…
Like the layout very much :) Vig mentioned a dirt texture that doesn't meet up properly but I would like to emphasize that point by saying seams! You have some unsightly texture seams, one big one on the ground as mentioned and another on a canister shaped object that's sitting above a rectangular object, consider covering…
I always thought a lot of scrolling like that was bad... but honestly it does seem like the best solution. I appreciate the links, Making me think I didn't do enough research. I'm a little surprised nobody has complained about all the self illuminated guns yet though D: Haha! At some point I literally just got fed up with…
My gripe with this isn't the 3d, I think it's natural since not many studios will have the talent on hand to do all the required animations, cleanup, pixel work etc.Everyone has 3d artists and animators handy. What really dissapoints me is that in the olden days Shiny would never have gone out their way to make sure that…
One of the reasons I bought this game was to drive various cars around the Nurburgring. But I'm a bit disappointed at how inacurate the track is. Some parts they got right... some they just totally missed and guessed at how the layout might have been. The rhythm of the track is off in many areas partly because of how…
For the first time, I've been trying out some world building and props, as well as some NPC's and enemies. My work has always really focused on protagonists and Good Guys so this is a nice change to try out something new ! These aren't the final page layouts btw, it's just to show on here ! The first page is the "Sky…
Nah it's fine I'm all set in Blender, able to bake all of that straight from curves/particles in one go, no conversions or export needed. Just curious how you would handle it in Maya since I sometimes peek over the fence. Painting flow in SP - did that a long while ago. Not great to having to do it manually and not viable…
I kind fo get the gist of what you are saying Obscura, there just seem to be so many different mehtods amd most tutorials seem to be from 7 years ago :/ My plan was to use tiling textures to make it look basically right, then bake everything to a unique layout like I have above. i guess though i would use a texture atlas…