I've got a low poly house I have to do for a school RTS that has some alpha elements on the side of the house, broken boards and what not, and I'm trying to save as a PNG. But whenever I bring it into max, the alpha areas are white. I don't know if I'm saving it incorrectly or if I'm doing something wrong with the render,…
Decided to participate in this contest too, its going to be amazing! I was watching the Lion King the other day and thought that it could be cool to include animal features within the design of the 3 pieces Ill be making. Ive also decided to combine it with some religious/ecclesiastic elements, such as robes etc. Heres…
Call of the wild "The Hunted Becomes the Hunter" Hey guys just started up a new project to chip away on Take a look and let me know what you guys think. its an energy based sniper rifle. I really want to play with the melding of natural elements and sci fi tech. I want to add fur to the cheek rest and a feather to the…
Hey Modo users, is there any way to make the move tool to work like in Maya modeling toolkit? Where if you hold Shift+MMB it'll automatically toggle on edge constraint? I know I can use Slide Tool and move tool with element action center on an edge, but it takes much more time then how Maya handles it. I like to use the…
Affinity photo is a great general-purpose tool, for *most* people its a good photoshop replacement. There are however some really basic things that should be in Affinity Photo, but aren't. For instance, you're expected to use an entirely separate program (Affinity Designer) if you want to do something like curve text along…
pixel or optimized /blocky)voxel still reduce significant amount of labor work and performance at the sametime, aesthetically still acceptable because the pattern is consistent and easy to recognize. easily optimized by default. (digital art bound to pixel at its core.) so thats why it still popular among small dev and…
@akiratang thank-you! :) Made some face changes, moved the eyes up, made the brows less angry, gave the lips and nose a little tweak. Started on the body, some fixes to make there, especially on the neck and back I think. Mushy blockouts for the armour and dress. I don't want to do a really long bust but a lot of the…
I'd suggest taking some of Tim Simpson's advice via Video Game Environment Art and Level Design Tips by starting with a very simple scene, where as an example he extrapolates upon a piece by Ben Wilson. A industrial corridor, simply modelled using few materials but with each element well executed...pretty much a universal…
Just specifically regarding the website design: The first thought that comes to mind is while simple in elements, there's a lot of dead space. Headers, empty lines. Right now my preference has been to minimize the number of words on screen as possible, and get allt he presented art crammed into one space as much as…
Hey gilesruscoe, thanks. I agree the spec could use some more detail work, grime, scratches, and whatnot haha. I'll make sure to make a better spec for my character!! Speaking of.. here are some concepts and a concept mesh - basically me just trying to feel out some shapes before I go into cleanly reconstructing…