xXm0RpH3usXx choose between high resolution and smaller part or bad resolution and bigger part in my opinion depends on what you are doing. in future we would like to have many tiled textures just because it makes life easier but in some cases it will not work. we also try to crop out some parts like manholes or so just to…
Hi, thanks! Yeah well I am my self very excited about seeing more, it's all going to take more shape once I have a good environment around it. So I've mostly been working on my modular tracks. Also got used to the baked-planes process for all the wires under the track parts. (which I will add later, after I baked 4 or 5…
First and foremost -> The Last of Us - Part II. No question about it. I'm a huge fan of the first game. (; After TLoU - Part II... I'm not looking for anything else specifically. Well, I love Fallout series from 3, New Vegas and 4. So, Fallout 76 sounds interesting, but I'm not too hyped about it though. But I've heard…
Physically based renderers like Marmoset and Unreal have an ambient occlusion slot to put your map into, so when light shines on that part of the mesh, the AO map won't show up. You shouldn't have any lighting information in your albedo/diffuse texture. Making the albedo of your metal dark depends on which PBR texturing…
Continuing on the tangent of rigging. It really doesn't take long to learn to rig/skin with a pre-made rig like 3DS Max's biped. 2 weeks maximum I would say. Faster if someone who knows how to do it shows you. At University I managed to learn to character model, rig, animate and direct a few (poor) films alongside all the…
Okay, so I didn't end up finishing it yet, I spent all day and most of the night working on it again. I should have it finished tomorrow now that I only have a few parts to do. Here's where I'm at with it; As you can see I've done the magazine, redone the colourful part on the barrel, did the Iron sights & the top of the…
Hi Polycount, its been a while but I have been trying to get to grips with substance painter for Normal map baking. The issue I was having was that the normal map was projecting onto other parts of the mesh no matter how small I made the cage. After some video tutorials and a sudden epiphany, I realised that I needed to…
odium - Thank you for the reply! The reason I put everything on a straight angle is because it is easier for me to paint in details on a straight line as apposed to an angled one. I tried to keep it in as few parts as possible but the smoothing messed up, mainly around the 90 degree angles which caused smoothing errors. I…
UT3 has very specific texture layouts for character models: "UV Layout Unlike previous custom objects in UT3 with characters we are constrained to a set UV layout for the body and the head. This is because when unreal takes the various parts that you make have mixed and matched with other bits in the same family it needs…
Really cool so far! I really like your front wheels! But I would rework the big ones, they look way to blocky(the tires), they almost look like toy wheels, you need to add some roundness to almost every part of your tire, add some curves in the parts sticking out at the base of the shape and in the way they are aligned on…