Hello everyone! New to polycount and wanted to post some old concepts. I'm open to collabs (even for practice if you're up for it). Critiques are definitely welcome. Feel free to add me on Steam Pudge arm Slark Weapon
Hello! I'm new to the polycount forum, and thought I'd give this sketchbooking a try. I'm a Game Art student at The Game Assembly in Malmö, Sweden. I will be posting projects here as I work on them. I would appreciate critique! :)
Hello, I wanted to show the progress that I have made on my Arena Net Environment Art Test. It has to be 3,000 polys or less. Here is an image of what I have done so far.
Hello all this is the finished project! hope you all like it. More breakdowns at https://www.artstation.com/artwork/m9vk9. Thank you everyone who pitched in with comments and critiques! Here is what I have so far.
Hello, this is a weapon I'm recently working on. It's a colt M4 Carbine with scope attachment. This is still a high poly version, which I'm going to bake to low poly then. please feel free to comment. Any feedback is very welcome.
Hello everyone, I'd like to create this thread to keep all of my excercises on 3D characters. Im currently working on this female anatomy. Still a work in progress but I'd like to ear what you guys think.
Hello everbody, I'm new on Polycount, So I present myself : Quentin Ghion, student at the Albert Jacquard School in Belgium. And our project this year is to transform an usual object into a robot. Likke the ps3 controller of Fran
Hello, Could anyone provide some critique for my newly produces Ignus Pack It is an Anodized Multicolored pack so every weapon will be unique. Thank you in advanced :) [URL="https://steamcommunity.com/sharedfiles/filedetails/?id=346872449] [/URL]
Hello! I used Autodesk 3ds Max 17, Adobe Photoshop CS6, and Substance Painter 2 to create this Soviet AKM rifle. It was really my first serious attempt to create something realistic. Hope you enjoy!