Is there a way to play skeletal mesh animations in viewport without pressing play? Similar to the way you have tree or shrub animations playing in the viewport as you move things around and adjust them in the viewport. Thanks. EDIT: Also I am having this error. Warning Importing skeletal mesh WingAB that dont have a mesh…
Hello everyone, I just started having a problem launching the suite (beta ver 2.3) I click on every possible way to open the program but it never will. I tried uninstalling both it and photoshop CC 2017 but nothing is working. I tried opening just DDO and I got an error an unhandled microsoft .net framework exception…
Yes yes, I know I did this model way back, but its still my trial and error model. So I opened it up today, and I was disgusted with how sloppy the body looked, so I decided to redo it completely in halo 3 style, and updated the head to halo3 style as well(not done yet though) I will post wires when im a bit more done with…
Howdy, I was recently hired to do an illustration where the top of a Swedish restaurant flew off. Deadline was crazy short as usual; and they wanted it delivered on a white background. Anyways, I got permission to work further on it for portfolio use. Any comments/crits appreciated. Lots of Photoshoping involved, as well…
ZbrushCentral is down right now, so... I bought Zbrush a while back, but recently had to uninstall because I was getting some stupid errors. Now I can't find a real download link anywhere on the Pixologic website. All I can find is the 30-day trial, which wont let me input my license info to turn it into a real version.…
I've been working on a project in Max for work and all of the sudden Max keeps crashing when I open the file. I get an assertion error on line 7881 in medit.cpp (although it doesn't say what it's asserting) and then Max closes down. I've tried opening the file on a couple other comps and it works, but it keeps crashing on…
Hi All, So I'm trying to create a modular building set for a sandstone wall. I started with just a basic bare wall which tiles in Max: When imported into UDK it looks horrible, with some kind of lighting error like this: I don't want to move onto the other parts until I've got to the bottom of this so any help would be…
This kind of error is caused by having a complex shape but not having enough texture resolution to properly represent it. You'll notice these little lines being more obvious the more the texture resolution drops. Using hard edges can help in this sort of case, since the normal map has less work to do. Here's another…
I tried to replicate your issue here with Max 2018 and I wasn't able to. Changing the smoothing groups below an Unwrap works just fine for me. Can you replicate it with just a Box primitive? Capture a simple video of the error, and share it. There's either something simple you're missing in your process, or else you've…
No pretty sure they are the exact same space. TeZzy said: Thats really weird I'm 100% positive I used the same maps. Did you get any errors? Edit: I managed to get everything working but I had to use Marmost and I had to break everything out so that each piece was separate from each other.