New enemies trailer: [ame] http://www.youtube.com/watch?v=vL5u2xi6mNQ[/ame] Also the collectors edition was announced today :) http://kotaku.com/5397738/mass-effect-2-collectors-edition-includes-dvd-book-comic
Found this to be useful, in case you're on subscription and can't find them in the normal spot. I'm downloading them now. I'm VERY excited that they decided to include boomer labs plug-ins. 3dsmax2009 just got interesting.
bit of an update, really wanna get this guy done in a day or two (including his tac vest), partly for the media release and i wanna get back to dom war and doing my mini enviro :P
yeah i've used both hard wired and wireless and never could tell the difference. Yeah it would be nice if the elite came with it built in but i'm sure from a business stand point there was a reason not to include it. Who knows...
Wow, I think this shader is also work fine in Marmoset 4! Thank you this brilliant shader. Marmoset + this = another choice for ZBrush external renderer. I think why marmoset does not include this diamond in built-in feature.
So. I just checked it out , and the editor modeling tools allows you to do what you want. It can auto unwrap meshes, and also bake different kind of textures including ao and curvature.
Hey everyone ! We now support images sequence in addition to flipbooks. Release 1.1.0 is pending. Keep in mind that the baking tool is available on Unity but as shader code is included, you can port those and the baked textures on any engine.
This Asset Pack features detailed realistic and modular Lamp Assets for usage in game, archviz and cinematic rendering. The mix between modern and whimsy designs permits versitile use for any kind of project. Modularity is simplified by using Component Meshes. Just copy-paste the Component Meshes from the Overview Level…
You can offer a modifier to be included in Blender, but then it would need to have a general purpose in the first place, not specifically targeted at Quad Remesher. I don't know the ins and outs of Blender's conditions for modifiers though.
Finished Michael Pavlovich's CGMA course, really worth it, including it in my 2d pipeline now, this is my first concept sculpt. Cheers! https://www.artstation.com/artwork/qA6bqa https://www.youtube.com/watch?v=EuYXc_7VkDM