And here is the lowpoly, texture and ugly Unity render (if you can call it a render :/ It was mainly to see how it would look like) And here is a link to the Sketchfab render: https://sketchfab.com/models/425c813ed3dd4b2f8465dfa734029811
How to make moss that only grows on top of rocks ? Pretty easy to make using ShaderForge in Unity (I know it works a bit like the shader creator on UDK), some adjustings and voil
Hey All! For this mentorship, I am creating the cobblestone from Acorn Street. My goal is to stay in Substance Designer and stay as true as I can to the reference. I am spending a large amount of time right now nailing down the initial shape of the stones. I had a lot of trial and error figuring out the best way for me to…
I could use an overview on making LOD for environment props. specifically for export to unity engine. of course the documentation covers it, but always easier for me to watch a video demonstration to get fast overview
Hi there! This game looks AMAZING. What engine are you creating it in? Im a new-er Unity/C# developer, and Id love to work with you if you were still looking for someone to help.
There are many resources once you know what to search :) I liked the rendering tutorials of this one: http://catlikecoding.com/unity/tutorials/ But it might be better to start off with 2d stuff: https://thebookofshaders.com/
Yeah, that's what UE4 seems to use by default, no idea why they opted to waste the green channel on a (usually) 1 bit mask. (I build my unity shaders to use ARM, usually)
Get paid to do 3d stuff. Get better in Substance Designer Get better at sculpting clothing Try to do hand-painted style for real Try either UE4 or Unity for real
I've started reading about unity a little bit. I put some stuff into it. I want to make a level in it. I'm thinking a tropical island with heavy volcanic activity on one side.
xform reset IS pretty important before export.. :) Edit: Don't known about UDK but in Unity if you have non-uniform scale for example causes mesh to not batch and additional VBOs submits...