+1 ^^ A great read if people want to dive deeper: Self Shadow: Blending in Detail by Colin Barré-Brisebois and Stephen Hill. And a free tool to combine normal maps, by James @Farfarer O’Hare: RNM Normal Map Combiner "A little Python/OpenGL app for combining tangent space normal maps together. Uses the Reoriented Normal Map…
The way he did it was, Step 1: Make low poly Low Poly Step 2: Import to zBrush Step 3: Sculpt details, (while retaining the overall shape) Step 4: Then bake maps using the low poly from step 1.
'Police would not say specifically how they knew that the teens crimes were motivated by Grand Theft Auto, and not by some other motive. They said they discovered it during their investigation.' at least that's a step forward - stop beating a dead ped
has anyone ever had this happen? the function keys still work for other apps, and F1 still works to bring up max help. I cant find any documentation about this and its driving me CRAAAAAZEEEEE
So a lot of people are asking what resources there are to find both reflective values, and albedo values for materials. can we make libraries from this information, and can we ensure "physical accuracy" for them. I'll answer that last question first with a resounding "NO". And here's why: Outside of a laboratory there will…
Hei guys, i need some feedback on my latest project! I've start it long time ago but i dont have much time to finish it, in this days i continue texturing it. Want to get an Anime look, like the concept. Will render it in Unreal Engine to get a great ocean shader. Whant do you think about it? :)
Hello guys, this is a model i am working on just for fun to improve my skills, this is still very wip, but i would love critics on what i have so far so i can improve it, i am feeling like my model still has some proportion issues but i just cant spot them Maybe ill do a low poly and texture it, i need some serious texture…
Thank you for the tip! From now on, I will upload images in .jpg. As for video, I am using method with gifv but didn't know that audio controls are available, wonder how many people don't know it eather haha. I am very happy that you liked it <3 . It is a reconstruction of a real-world mosaic on bus-stop. Currently this…
Those steps seem either too high or too steep to my eyes? Also, wdith wise, too thin. Apart from some other geometry issues, like missing features on the inner walls and the like, not looking half bad.