It's not just a matter of stylized or not, or what sort of style. There is an entire landscape of style to discover. And, you as artists are capable of charting new territory. from Scott McCloud's Understanding Comics: Games started in the bottom right corner, and as time has passed, technology has improved and the…
Hi everyone, First time posting anything, anywhere. Goal for 2019 is to start posting on a regular basis to get critiques. Apologies in advance if I'm doing this wrong, but I'm sure a mod will show me the error of my ways if that's the case. This is just one prop from a scene I'm putting together. Old busted camper, will…
Hello! I haven't been active on here, just passively reading a bit, but I thought a bunch of you could enjoy this: https://www.world-creator.com/competitions/ It's a landscape competition by World Creator. You've got to use their terrain tool to build a landscape and then share your work online. They've got some cool…
Quick update on the scene. Replaced all the landscape textures with substance shaders of my own. Will be applying them later tomorrow. Good thing is that most of the landscape material parameters can stay. Here are the Substance shaders with tesselation. Soft Snow Gravel Disturbed Icy Snow Here are the conical trees.…
I'm trying to set up a dynamic blending of materials using geometry nodes. What I have is an objects that is moving across a landscape, and I would like to blend materials based on the proximity of that object in relation to the landscape. There is a vertex weight proximity modifier, but the resulting weight map cannot (to…
Hi! I am doing some landscapes. Texturing in Substance Painter with pbr materials. What is the preferable way to increase normal map intensity to match other masked layers? Using levels on a normal map and with an upper slider? Or using a contrast filter to increase contrast? If I play with the level slider, I can get some…
@Adelphia Thanks, yeah colours are my weakest point I think, hopefully it will get better with practice! @Benvox2 Yeah, sculpted the landscape in Unreal, need to make a lot of custom meshes to make it look good though. These last couple of weeks Ive been working on landscape textures as well as foliage. First time making…
I exported landscape layers and heightmap from World Machine. Current grass/rock textures right now are temporary(I'm planning to improve them), but if you want to know, I took them from Megascans and adapted in Substance Designer to fit my landscape material inputs (I'm using base color, normal and a packed map, which…
You can set landscape in unreal to stream in and out in chunks. If you use displacement you can also set it to tesselate based on distance. This will stop it from using up your polygon count. If you're concerned about polygon count using static meshes would be more difficult.…
I've decided to challenge myself to do two things every day: Do some gestural figure drawings, and to do a landscape color study each day (as per the recommendation of Mr. Nathan Fowkes). The landscape color study is too tight. My goal is to loosen up and really just focus in on color and light and composition. As for the…