Advice: If one has the means, make their own "popular art site" do that boot all the nft people the a.i. scripts/bots and promoters. reprimand your mods or anyone with powers to abuse users who frequent and actually apply themselves to the community at large that is dwindling. (as in check them for stalker like vibes…
Hello people of Polycount. Since a big fan of the CS series, especially CS:GO and the introduction of the workshop for this game, i decided to give my contribution to the party. So here i will show some reskins i'v done soo far. USP-S | SPITFIRE M4A1-S | DIABLO P2000 | RENEGADE MP7 | RENEGADE AWP | GENTLECYBORG ALSO CHECK…
Hey Polycount, so this is my first actual thread post here but recently I just completed my first 3D Model for my uni course that i am taking at the moment and would really love some feed back on it! The model was made in 3DSmax and plan on importing it into Unreal Engine 4 for some extra prettiness. Also Apologies if the…
After months of not beeing able to do any creative work for various reasons i realy want to get back into the habit of doing frequent, hopefully daily creative work and in the hope of posting some of it to motivate me I will also start this digital sketchbook here. I have an education as a traditional wood/stone sculptor…
Hi, guys! Recently i started new project. This time i wanted to make some cool mech. And decided to model machine Behemoth from Horizon. So here what i have for now
I'm excited to share news with the community that Wall Worm 7 is now out with a vast array of new features and tools for both Source 1 and Source 2. Among the new features is a new Asset Browser that replaces the older MDL browser and VMT browser. There's a lot more in the release. Read the Wall Worm 7 Release…
Hi all, I'm playing around with the mid poly workflow in maya and had a question regarding the workflow from modeling to texturing to engine as I have yet to find a proper answer on this from the different tutorials I've watched. This is my software setup. In case software version matters. Alot of research I've seen is…
Being consistent is probably the best way to go, in my opinionJoining discussions, sharing artwork over long periods of time helps. Try making a sketchbook and just post stuff over here https://polycount.com/categories/digital-sketchbooks
Hi, just thought this might be of interest here too... http://www.the-working-man.org/2017/04/procedural-content-creation-faq-project.html Mod edit: changed title to be more descriptive.
Hey I felt like starting a model I would update from start to finish here. I really don't know if I'll make it but it might be a good way to get some things done in a short timeframe... I started thinking about semi-realistic lowpoly versions of SF2 characters. I eventually want to create a few personnal designs but…