You should learn anatomy firstly I suggest learning to draw basic shapes first in perspective then applying them to your actual understanding of how you draw characters which will help in all areas of art 3D modelling game art etc. Right now your work is utter trash tier. So here are some rescources that will help you…
G'day everyone! Time for another post, I've been holding back real bad on this one, I felt like hadn't made enough progress to warrant a post till now so here we go: A lot of my focus has gone to perspective, been doing all kinds of exercises and drawings. My main issues here was keeping likeness and having a realistic…
Hello, we are looking for a 2D artist to draw models according to the assignment, where everything will be specified. These are simple drawings, see here is a small example, this is how the drawing should look with the text. https://drive.google.com/file/d/161VnX-pOic4-ntmL42wili5r8wdOZsmW/view?usp=drive_link Thank you for…
I think that everything depends on your traditional drawing skills, if you have been drawing on a real paper for quiet long time I guess it would be better to have your tablet mapping settings set to Pen mode so you wont loose your skills of traditional drawing, otherwise I totally agree with Rens , I find it quiet…
You need to post what you've drawn so far, even if you think it's really bad, to get better feedback. 1) Roofs aren't roofs, they are tapered boxes. That's what you need to practice if roofs are difficult to draw. 2) Did you try drawing a one point perspective grid on the ground on the photo? 3) That fountain seems to be…
cool :P as far as concepting goes, you could always try blocking things out with a marker (sillhouette), get the larger shapes happening... working at smaller size for enviro stuff, and as far as human drawing skills go, just gotta practice anatomy and life drawing. But i am digging the 3d 'arty' peice from a while back...…
Howdy there! I suppose I'm an oldie around these parts. Mind my monologing for a moment while I tell you a story; Thanks to Polycount, 10 years ago I got a job at a games studio called VIS Isle of Wight (a mauled version of the now shining Stainless Games). For a chap of 16 it was great, games! I couldn't do more than put…
You might want to explore the branch tool in Graphite Modeling Tools > Poly Draw > Branch http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-1C007053-3CFB-42F9-B953-3C329C199B7E.htm,topicNumber=d30e126418 You select a poly and paint drag out. You can control the step distance the angle and the…
Hey guys, I wanted to share my level up with you, and maybe it will encourage those starting out or struggling in their art journey too. My name is Scott Harris, I’m currently 31 and I’ve been on an art journey for 11 years. If I had known it would take 11 years at the time to be at a milestone point, I would have become a…
I am a small time game developer , and i am currently developing a fantasy action adventure RPG type of game using Unity. I am needing some good quality 2D sprites both human and non-human, to be created and animated. I would like these 2D sprites to be hand-drawn game art if possible, I would prefer the sprites to be as…