Ever wanted the creative freedom that comes with a start up? The security of a well-established company? The challenges of an independent team solving its own problems? If so we might just have the once in a lifetime opportunity you are looking for! CCP Games is in search of an exceptionally skilled Technical Animator for…
Hi guys, Still looking for some faithful and generous artists to take part in piece or more regarding a new physical/NON-digital Bible-based TCG that has been in development for a couple years. The game is called Victory 7 and originates from our new nonprofit at FearlessNonprofit.org which is designed to help the world…
Not to mention there have been raytracing tests and such from older games, I remember seeing one for ET:QW back in the day. Now I'm supposed to be wowed by seeing rayracting done in quake 2? re: gpu manufacturers, If you continue to support exclusive systems like g-sync and RTX you'll continue to get exclusive systems.…
wat I suggest the opposite. Keep all continuous surfaces and curves as a single, continuous piece. Otherwise you end up (always, inevitably) with reflections that don't line up at panel seams. The doors, for instance, have a nice long easy curve from just behind the front wheel to the rear wheelarch. Keep it all as one…
Hello Polycount! The environment team will be posting their work today. Since there is a ton of environment work to show off including some of the newest DLC content, each member of the team will be posting their own shots of some of the awesome work that was done for Gears of War 4. As more DLC continues to come out we…
Hello guys! It's been one year since the start of this project. If I had know hard it would be to create a fully designed house with all of the necessary rooms and objects, I think I might have chosen something different. The hardest part of this project was to stay self-motivated. Sometimes I didn't want to continue;…
Even if it is emulation would you guys get this to replay all of the 360 games that you guys bought over the years? I do think this might be something that is not entirely true, but it is interesting to think about the idea of creating an official emulator i guess, to not call it something else, where you can actually play…
XCOM for me all the way, edging out Fall of Cybertron, which for a big TF fan like myself, was everything I had hoped it would be. Also, special mentions to Street Fighter X Tekken and Tekken Tag Tournament 2. XCOM just really hit all the sweet spots for me. Very rare these days for me to be anxious to get back home to…
One thing I'm curious about is wireframe shots. For people who are more mid-level or senior, anyone who has done some shipped stuff, does that continue to matter? I can understand on a full character you want to see topology for deformation, but for props and stuff, how much does it really matter? That stuff is fairly…
Depends on the model, but usually. Unless it's something organic that has a very continuous surface and I don't want nasty seams, I almost always explode stuff or export separate chunks of a model and bake them individually. I'd really like to have a smart baker that allows you to visually pick which parts of the high poly…