Not exactly sure if I'm posting this in the right section, but I've got a question about the particle effects on Unusual Hats. Are there specific co-ordinates in which each effect is placed at? The reason I'm asking is because I'm working on a plugin for a friends TF2 server and one of the features is the ability to give…
Hi guys, this is my first topic here and I have some doubts about modeling. What the right way to join two diferentes pieces like the below example. Who has less tris and why? Here is another example that i can't understand, the left piece has 14 tris less than the right one. Just because the upper face is only one? That…
Hi I have a couple of small things I want to check regarding Smoothing Groups. I'm guessing I'm correct about this, but just want to check. :) For something low poly, where no baking/Normal map is needed (only a Diffuse and Roughness map), should a mesh still have Smoothing Groups added before it's taken into Unreal? And…
Hello everybody, I am currently in the process of getting to know about video games industry because I'm interested in becoming a 3D modeler for video games, still there are some questions I would like to get answered from experienced people who could guide me or explain things more clearly about this industry before…
[ QUOTE ] Throwing a ground plane in makes sense if the ground is part of the 'occluding' geometry. Ambient occlusion is just a measure, from zero to one, of how much the near-by area lets light in to a point (where zero is no light and one is full light). It's a poor representation of higher frequency direct lighting, and…
Sorry if you think my comment is a bit hard but i prefer get straight to the point rather than don't hurt feelings. In overall. Try to focus on texturing skills. Use Real images as source even if you want to create cartoon style. If you want to apply your own pattern, no problems but still try to combine it with overlay to…
Hello everyone! Questions about the hair.1. How to create hair in ZBrush from fibemesh.2 how fibermesh translate into a plane.3.X-Gen what is this (this is a plugin?) And what is different from ornatrix.4 that more use X-Gen or ornatrix?5. Your normal workflow or what is often used.Thank you in advance!:)
I got a small problem about the HDR sky in the editor. I can't figure out why the sky turns almost white when looking in front but when I look up the the pale blue colors returns. I think its from the TOD but I tried tweaking it still the same. Thanks for the help.
It says it's scanned, so it's from a real surface. Here's their preview render: Could be replicated with a Cellular or Voronoi pattern, using varying cell sizes. For…