the brick pattern behind the statues seem a bit small, I'd make the pattern bigger so it better matches the two massive stone statues up front. Both images seem a bit dusty, like they're lacking metallic or specular highlights. Lava seems too red, needs more oranges and yellow. Trees would have a difficult time growing…
There are two kinds of slow/fast Artists. Some Artists are slow to nail the concept and need several retakes to get the model signed. Some Artist are slow modelers and nail the concept in the first go. Both get the model done in the same time. Both need to learn/practive diffrent things to get faster. Just something to…
its a very simple thing, first you learn the rules, then you learn to break them :) its not needed that you need to know every muscle and bone by name, but knowing anatomy will give you a solid base for abstractions as the arms are the only part besides the head that is visible without any cloth around, its pretty obvious…
I read this carefully, and you’re not crazy; this is a real gap in most organic pipelines. Your problem isn’t “retopo” in the traditional sense. It’s that decimation destroys semantic edge information, and every downstream step (cleanup, seam placement, iteration) is paying that tax again and again. Autoseams fail because…
In my experience there's always a need for a image editing program that has a decent brush feel for actual painting. Affinity is the closest Photoshop replacement in that regard, better in some regards. IMO that should be the last program to drop. I don't see why Maya and Blender both make the list though. Two full 3d…
I had the same problem if I create the color ID map with SP. Seems SP always try to blend the edges between two colors in some ways (never got clean edges, always some blending). I normally export the baked color ID map to Photoshop and then do a quick paintover (magic wand etc.) to get some clean, crisp edges. This will…
[ QUOTE ] ...yeah and even more angry to know that the usa didnt seem to have done nothing to prevent/stop it. [/ QUOTE ] Hindsight is great isn't it? I wish I could send a message back in time and tell myself that two planes will slam into a pair of sky scrapers and it won't be because of mechanical failure. I bet I would…
I only skimmed through this thread, but I wanted to throw in my two cents. My friends and I started working on a game last year, a "simple" game that we could throw on to steam or xbox live arcade, and soon realized we were in way over our heads. My best advice is to figure out the bare minimum you would like to…
[ QUOTE ] ... That makes way for more and more simple bite-size party games and things that are a blast in little chunks [/ QUOTE ] I think that is the point of the Wii; it will be really fun to play fun stuff with your friends swinging the controllers around like crazy in bite-size chunks. I usually don't play games for…