This scene looks great, awesome work! I like how you added in large and small pieces of cloth, their warmer tones and soft shapes provide a nice contrast with the cold, hard stone. How many unique substances did you end up making? Building a library of them at the end of each project must be quite useful as I imagine they…
I'm off to work in film. I'm not quite sure how I came to be at this point. This has been a most surreal day, but here we are. After 7 months of being a worthless dole bludger, I've secured a high poly modelling job at Crystalised CG film studio. Props to the Polycount crew. Lord knows where I'd be without you chaps.
Thought I would add more bit and pieces. Sculpts using Mudbox. Broken standing stone with varying textures Half of a standing stone with varying textures Full standing stone with varying textures And the next design step for the Stone with addition features (Quick comp) And a set of assets to date
Or how can I export them from Painter? Also, how to paint on Mask? For example, I add to layer mask, apply generator "MG Metal wear" but then I can't paint on this mask. Should I duplicate this layer, remove generator and than paint?
We are looking for an experienced Zbrush artist with fulltime availability. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with optimizing/Exporting STLs from Zbrush * proficient or understanding of 3D…
We are looking for an experienced Zbrush artist with fulltime availability. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with optimizing/Exporting STLs from Zbrush * proficient or understanding of 3D…
I like to generate a heightmap at the same time I generate a normal map, which I find works great as an overlay or multiply layer on top of the specular, so the specular doesn't show in the deep cracks. If the heightmap doesn't look good, I'll generate an ambient occlusion map (AO) instead. I also like to multiply this on…
Here's a quicky for hand painted stones using offset in photoshop: 1. Start with a new layer and paint a couple of stone/slab shapes using a neutral colour in the centre of the canvas: 2. I'm working on a 512x512, so offset this layer by about half (256)in each direction (the value doesn't really matter in this case so…
Asset Breakdown: [1] Cloth Banner [2] Wood Pillar [3] Wood Supports [4] Gold Spire [5] Gold Centrepiece [6] Stone Pot [7] Stone Seat [8] Cloth Tie [9] Gold Block [10] Stone Stairs [11] Stone Shrine [Not marked] Carpet, Gong, Scroll racks There are also some props around the statue which I dont really know what to call! I…