Hi! Here are some screenshots from the current web build: What did I do since last update? Adjusted cloth skinning some (can't seem to get cloth sim to work correctly for web), added some other elements from concept, checking the concept scaled up main structure, worked on textures and materials, extended ground, added…
Nope, the crits on eye socket depth, forehead slope, and the cheeks are all valid in my eyes. They're things I know from drawing, but my lack of skill in 3D means I struggled with laying down the structure I was after. I also appreciate the crits pushing the 3D model towards the concept as that is my goal for this model…
I think it's fine for a base mesh. I' m just not sure about the balance of the main shapes, but it's coming for the design you chose, maybe you can reduce the skulls the sides to accentuate the impressive feeling of the main front skull. You can also add rings on the sides skull to bring back the idea that finally it's a…
okay so i was going to use this in the DW mini challenge but i decided that maybe i should hold off in joining the war this year and work on my skills with the help of everyone here. so here is what i was going to enter but have decided against it cuz im just not where i should be, C&C are welcome i do plan keeping this…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
Our project is looking to hire an additional, full time team member. This is a salaried position with health insurance benefits, open to anyone in the US or Canada. Our project is Architect of Ruin, a sword and sorcery colony survival game. The game is funded and has a publisher, but that relationship is not yet announced.…
A few projects ago, I played around with ZBrush's matcaps and materials to try to create some realistic bone and teeth materials (I mainly use CT Scan data to create my sculpts of skulls and skeletons). The first time I used them, they worked well and without issue; but now, they are almost unusable. I van put the matcap…
I think skulls throw the design of this shield completely off balance, it does not match the other material type for example if I wanted to have skulls on the shield then I'd make the shield out of bones and leather rather than thick iron and wood, it does not make any sense, so right now it's better off without the skulls…
I think the design could benefit from some areas of rest and a better focal point. My eyes aren't really drawn to one particular thing on here. I would think that the focal point would be the skull shape on the head of the hammer. You have tiny little spikes pointing towards the skull in the center, but then you have these…