Hi everyone! 👋 I’m a 3D Character Artist specializing in realistic and fantasy-style characters for games and cinematic projects. I create game-ready models from concept to final textured asset, including: * High-poly sculpting (ZBrush) * Retopology and UVs (Blender) * PBR texturing (Substance Painter) * Rig-ready topology…
i would be happy if i would see that the youngsters learned modelling in their game schools, interns, juniors can't model anymore these days. it is horrible. zBrush is nice and all, but it is a mess, unless you know what you do and without experience in production the result will be horrible for anyone else to work with :X…
Hi, I'm Jose, a 3D artist specialized in props and environments for games. I've worked with UE4 and UE5 pipelines and feel at home with industry-standard tools for real-time art. I love crafting realistic assets but also enjoy exploring stylized art. Lately, I’ve been diving into Houdini and programming to expand my…
You are very welcome. :) I remember when I first started out with making things in 3D. I was utterly clueless hahaha, and I thought I could make a lightsaber. Sounds simple enough just a metal cylinder. But oh boooy was I wrong, there is so much more to it in order to make a good realistic looking lightsaber. Top marks!…
Hello everyone! Lately I've been working on this Crazy Jester for my portfolio. I am quite proud of how this turned out, however, I still feel like something is missing. What should I adjust, or work on in order to make him more realistic, improve my techniques and take it to the next level? Looking forward to hearing your…
Thank you so much for the detailed feedback! Cropping tighter and adding more realistic wear like staining and a bunghole are great points I’ll work on. I also appreciate the reference suggestions—they’ll really help me push this further. Do you have any feedback on lighting and presentation? Something I should work on.
A small team of people; me, my two brothers and a famous streamer named bundun are making a "Plants Vs Zombie GW" type game, only one of my brothers know how to model stuff in 3D the amount we need but he 's to busy. so we need YOU to help THIS GAME! down here is a list of what everybody does so far: NotTimson (one of my…
I'd like to hear opinions on what I somehow noticed maybe not in every but many recent games as a trend. I mean not an exactly same "uncanny valley " people discussed decade ago about Beowoolf and Polar express and imo related mostly to animation but rather more subtle, more general thing a picture get after crossing…