Hello Polycounters! I am currently creating my first 3d Character, with "game ready" thought in my mind. I wanted to aproach it as a "pro" so I did my research about i.e workflow but still there are some things I did not quite understand. I want to make it as it should be done, that is why I am asking here. Please also…
I'm honestly not sure what you're aiming for (to me gradient texturing suggests the use of lookup tables and shaping curves) but... if you want it to look like a bunch of floor tiles it sort of already does - using a box shaped gradient would make it look more tiley if you want it to not look like a load of floor tiles…
"Basically you create your high poly and low poly as usual,but when is time to lay out your UVs, you make them more aggressively (Ignore hard edges etc) which results in less UV seams which leads to less vertex counts in game. And it all works because instead of baking a Tangent Space Normal Map you bake an OBJECT space…
Hello there. I am trying to make my halloween project. I made in ZBrush character that is made from few elements and retopologized it in blender into one mesh. My fault that some of elements of highpoly model are moving into each other but really was afraid of deleting parts of mesh. Xnormal make big mess with it. What…
Hi guys it's been a while since I posted, been super busy since the Marvel job offer. I've been asked by a client to make this. Now the geometry of the egg is easy I made that with a sphere and the 4x4 FFD modifier but I can't for the life of me find a quick and dirty way of getting the scales to extrude symmetrically :O…
i made it while working full time and going to school full time while i was married and raising kids. i also gave up sleeping for a long time...so that's a thing. If you enjoy making art you should make it every chance you get. If you would rather have a portfolio than a social life you'll surely make it into the industry…
Yes, but to do it in a not-annoying way takes a little setup. Luckily, since I've needed to do this too, I can save you everything except the need to copy a few files and follow instructions. I did this in Photoshop CC 64-bit on Win 7 and make absolutely no promises that it'll work anywhere else, but with that said it…
My name is David and I am the COO of Labpix Studios a small independent gaming company based in London. For the past year we have been working on our first game to be released on Mobile (and potentially Steam or ambitiously Xbox Live???). Our story is quite extraordinary as you could imagine with any startup and possibly…
Yeah, I completely forgot that there were huge red numbers on the wings until after I had uv mapped it, drawn panels, and all 10 million rivets :( Still, I should probably fix it, since it's really not a good practice. Also I just noticed that I left one of the baking numerals on the wing in the spec i posted! As for the…
I did a real quick scratch and sniff for ya. Mind you its messy. I just felt like your shoulders were a tad low, and the chest would be a big broader considering the width of the head. This would also make the hips a tad wider. You also have zero muscle mass for the legs. Its possible you should worry about making the…