Web: www.asorsonstudios.com Contact: info@asorsonstudios.com Asorson Studios is a group of veteran game artists specializing in remote contract services to the video game industry. We've been providing contract services to the video game industry fulltime since 2002 and worked individually creating game art for many years.…
Mipping is typically very dependent on the hardware, PC vs Console vs Handhelds vs Mobile. You’ll see different thresholds and methods in different engines as well. So, having controls for these things is going to be helpful for consumers. Also the alpha blending is a difficult thing. Some will need to depend on alpha…
I am trying to do a sort of grand comeback to Photoshop. Blowing dust off my sub I am still paying because of old habit. Chat GPT script writing + Photoshop event listener made it super capable again. Chat made me super helpful one click "crop from master file and export material channels from layercomps " script working…
Here is my info in case you want to contact me: Kenny M. Carvalho Recruiter/Game Artist GameRecruiter.com, Inc. 866-358-GAME Ext 104 Kenny@GameRecruiter.com Please check out our website at www.GameRecruiter.com What Paul said is true. Companies pay us a premium to find all stars, proven people that can hit the ground…
Looking for a fun-loving team with mature, respectful people working on a large, ambitious project? Here is a fantastic chance to work within an highly professional and friendly indie gaming studio. You may visit Starboardgamesllc.com and Int-game.net to find out what we are working on and get to know some team members!…
Hey thanks for clearing that up Eric and yeah wasn't quite sure whether to open a solitary project wip or post progression via dedicated brawl 2 challenge page. Also earlier upthread I'd linked similar info about the 2011 contest plus winning results so cheers finding additional details, as well.
Looks like this is making the rounds in a few places. I initially saw this on evilavatar. GeorgeB at 3DRealms posted the info up on shacknews in their forums. He also mentions them working about 50 hours a week 5 days a week. With all that has been going on with DNF and so much riding on it I was surprised to hear it.…
if you dig into the character packages, you'll find that entire characters are actually multiple skeletal meshes, and are assembled real-time through the character customization. I'm fairly certain you should be able to create an entire character as one custom bit, but it wouldn't be customizable. To make it fully…
High resolution versions here: (entry is all EVE) https://www.artstation.com/artwork/98LNlO This is a lighting version with lights / shadows and wireframes. This is the beauty (for now since i didn't get to posing a dynamic pose and such, but if i can i will upload one before the time, if i did not then i will work on this…