Hey all, I'm trying to understand some nodes that I'm not familiar with in UE4. I followed a tutorial for a moss shader and am trying to understand what exactly the BreakOutFloat node does, as well as why the R channel has specifically been used to get the values for specular and roughness. As far as I understand, the node…
yea dude your model is gettin pretty good :D not sure if you wanted this but the way you have your floating sphere set up right now, its being cut off by the geometry of the handle, so your normal bake out will have those rounded edges but a flat bottom. Like so: Again not sure if thats what you were going for or not but…
I agree, you are relying too much on the relax of the turbosmooth to round the corners. It's your high poly model, don't worry about adding more geometry to better control things. Awesome high poly models aren't 16polys that happen to turbosmooth into the right shape, round that stuff out on your own. Also with something…
It would be great to work out a way to keep all the 3D data/information coming out of photoscan, without reducing it to a 2D flat image. I wonder if the same workflow used to "clone" the image in photoshop (to remove seems), could be used in ZBrush or Mudbox, to clone 3D sculpted detail, and remove seems... A mixture of…
Hello, if anybody in the future wants some customization in shi*tty and limited export setup from SpeedTree: You need to go {YOURS_SPEEDTREE_DIR}/texture_packing Then you can select Unreal's UE4.fx and UE4.xml and duplicate that (rename also to fit yours packaging method name). Open it in some code editor (e.g. VS Code or…
Hi when i make a spinner/slider, it works well but when i click another object then i come back to the object that have the spinner/slider custom attributes the value change to zero i want to keep the value when i click another object but i d'ont know what to do here is the code: ------------------------------…
Hi, long time follower first time poster. Im currently teaching myself how to sharpen edges on a smoothed hard surface. And up until now Ive been able to figure out all the smoothing 'pinching' with topology adjustments. However I am now trying to bevel an inside (concave) corner of some car body work as in : I read…
The problem with this idea is the board and the shareholders won't allow this to happen. You know the the whole LucasArts closing? Big George kept that studio open because he was making the decisions (and he printed money elsewhere in his empire) so he could float all of the LucasArts employees for the long term. Disney…
Looks great overall. Biggest feedback I can give is that your roof feels flat because the tiles appear to be paper thin. I think if you added some bevel to the bottom of the tiles it may help. The drop shadow is very large and makes it appear that the tiles are floating high over the next row. On that note, maybe cut out a…
Obviously use this if you haven't since "bumpiness" has been brought up. //assuming you are already just worth mentioning again. Things to mention, if you are making it your own that is a cool challenge. If you are replicating it, yes indeed you would need every occurrence of the vehicle. When i tried to use references…