Sage: Thanks for the crits and comments. At this point the model is definitely not done. I basically started by modeling a base figure of musculature then have been going back in and adding the armor. I have spent probably about 15 minutes on the face so far, so it is in no way final. I also am planning to add more detail…
Yes, thanks for asking, I have been working on the Cloth and armor parts. Here you can see the FBX, I'm still making a few tests on textures, but here are a few screenshots of my result so far. Mostly trying to explore what kind of patterns would fit the shapes of the cloths. model I will update textures again in a few…
= Self-Critique / Reflections = - so 3 and 7 from the thumbnails seem to be speaking better to people still, the basic design of it being incredibly similar to my original, un-iterated conception. The dreadlocks with 1 and 5 I liked, but just didn't seem too . . . wisdom-filled, almost like the character was a young man…
Hi there! :) I just finished my biggest game-ready project so far. My 3D journey started because of scale modelling, so that's quite important piece for me, some kind of return to the roots. Model is fully game-ready with 30k tris and 2 sets of 4K textures. All modelling and rendering was done in Blender, texturing in…
Hi Guys Thanks everyone for the comments. I'll try to respond to each one individually: @ wright.tom85: Thanks, glad you like it =) . Here are the various camera shots and wireframe images to show the breakdown: and the zbrush model: and the texture maps: @ BradMyers82 Thanks, glad you liked the textures! Yeah, the…
Was finally able to make some progress on the character today :D I first made a concept breakdown of the character- Drew out the side view and spread out the armor. Took me about 2 hours for me to actually even understand what was going on- Due to my lack of practice with hard surfaces :| And then next step was to watch…
this is really cool! ! I have a couple of minor comments: -there is a lot of silhouette breakup in unimportant areas- it draws the eye, especially with the rim lighting. I would consider smoothing out the silhouette and toning down the rim light in places that aren't as important (particularly the lower torso/butt). -the…
Hey everyone, Some guys that I help with their game every now and then asked me for an inventory screen, and I've decided to make a Starter Kit off it instead, as I know this kind of Inventory feature is a recurrent question and would be a nice addition for the community. And it's now finished and ready for download!…
Your anatomy needs work, A lot of your joints curve unnaturally. The pictures you give aren't the clearest, IE On your Wood elemental its so small on the first couple and not readable that those aren't even worth having. Better to have less pictures, but clear and well made than have so many that show the same parts.(imo)…